Started by
U.S.S.DEFIANT
on
Topic category: Feature requests and ideas for MCreator
Add "if/else" system to AI and local/global variables (like in procedures). It will give the developers a possibility to create more smart AI with really different behavior in variety situations.
AI tasks already support conditions, just click on the "XX" button
I know, but I mean full-fledged lines of behavior: developers cound create a branched system with absolutly different grounds of nodes (imagine a behavior tree with 4-5 lines with different behavior, and 2-3 lines from each of this sublines).
like
if(there are mobs nearby):
strike lightning on mobs nearby
else if(found player nearby):
if(weather is clear):
move toward nearest player
else:
strike lightning at ~3 ~ ~3
That is possible just use procedures
Agreed