Started by
aNOnyMous1901122
on
Topic category: Troubleshooting, bugs, and solutions
I haven't found any way to do this. Well, actually I HAVE but it was for regular world generation (and it was outdated).
I basically wanted to make an almost completely submerged dimension with nether generation but I don't know how.
Does anyone know a way you can do this with the nether-like generation?
You could create an air-like block that spawns like a mineral in the air of the dimension and place it with a very high spawn. Then you create a procedure that on "tick update" and when "neighboring blocks change" removes the block and places water. Remember to tick the block otherwise it won't work.
Remember: this method could be quite laggy and could even crash.