Started by
DimaFsn
on
Topic category: Help with Minecraft modding (Java Edition)
More experienced texturers know what an alpha channel is: it is responsible for the transparency of the texture.
I just ran into this problem. The game doesn't want to make the texture translucent. Alpha ranges from 0 (completely transparent) to 255 (solid). If I set the number above 127 (half), the color will become solid, and if below 128, it will be completely transparent, but not translucent in any way. In the Blockbench program, it is displayed normally: a translucent texture, but in the game there is a huge weirdness. Can someone know the solution to this problem? Can some plugin help?
I create textures in the program: Paint.net
Edited by DimaFsn on Fri, 07/16/2021 - 10:54
The answer to the question was found, no help is needed!
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