need help with making rapier with the ability to dash forward. (solved)

Started by bolognaguy on

Topic category: Help with modding (Java Edition)

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need help with making rapier with the ability to dash forward. (solved)
Wed, 08/11/2021 - 20:39 (edited)

I want to make rapiers that on right-click can dash forward then have a cooldown. I also want the gold rapier to teleport towards your mouse at the cost of 1 heart. how can I do this?

Edited by bolognaguy on Wed, 08/11/2021 - 20:39
Last seen on 14:22, 28. May 2023
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yo. I feel sorry for this…
Tue, 08/10/2021 - 16:54

yo. I feel sorry for this guy, he still didn't get a response after all this time. RIP

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yeah, I don't think I am…
Tue, 08/10/2021 - 20:56

yeah, I don't think I am gonna get a response so it imma just see if I can find anything similar on the forums/wiki. ;-;

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Here's a response for the…
Tue, 08/10/2021 - 21:52

Here's a response for the second question:

You can use the "set location" block in the Entity Management section, and replace "x", "y", and "z" with "look x", "look y", and "look z" (which you can find in Minecraft Components). Then, you can use the "deal damage" block or "deal custom damage" block (though in the case of the latter, you need to define the custom death message, but there's a tutorial on the forum).

 

I can't respond to the first (sorry), as I'm also trying to find something that does the same

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well, thanks for help making…
Wed, 08/11/2021 - 19:39

well, thanks for help making the gold one. greatly appreciated.

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I think perhaps if I use…
Wed, 08/11/2021 - 20:00

I think perhaps if I use those look blocks I can make the dash, by using the override movement vector block and some work.

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managed to get it working…
Wed, 08/11/2021 - 20:39

managed to get it working via moving in a direction, right-clicking, then dashing in that direction.

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guys how to make shotgun…
Wed, 08/11/2021 - 21:10

guys how to make shotgun that shoot multiple bullets

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Did
Fri, 08/13/2021 - 11:51

Did

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The simple way for that (one…
Fri, 10/01/2021 - 22:24

The simple way for that (one that i'm currently using for testing) is giving the player like Speed 10 or something like that for about 5 ticks or so, and adding the block that checks if the player is on ground, if it is then it gives the effect and if you're walking it seems like you dash, obviously is the simple way and doesn't look that nice, but the functionallity is there

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you can do this IF: […
Sun, 11/27/2022 - 06:55

you can do this

IF: [{direction of event/target entity} = {south/north/east/west}]

//do: {override motion vector of event/target entity vx: () vy: () vz: ()}

P.S. your going to have to make 4 of these one for each direction (north, south, east, and west) and your going to need to change the number in the "vx, and vz" spots depending on how far they dash, and what direction the player is dashing towards

Hope this helps if you have a question please respond in this forum