Item that increases player health

Started by JayTheTaco on

Topic category: Help with Minecraft modding (Java Edition)

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Item that increases player health

So I'm porting a mod of mine to 1.16.5 and I always wanted to add a heart container-esque item, and since 1.16 added the /attribute command, I thought I could finally add it

with /attribute you can set a players health to a certain number, for example, you can add 1 more heart by doing /attribute @p minecraft:generic.max_health base set 22

however Since I was trying to make an item that increased health, I wanted to to make it so each use of the item stacked, I.E. if you used the item twice, it would get you

to a total of 24 health.

I'm not really good with commands, so I experimented with a few ideas and none of them worked. I tried using the following commands:

/attribute @p minecraft:generic.max_health base set (minecraft:generic.max_health + 2)
/attribute @p minecraft:generic.max_health base set {minecraft:generic.max_health + 2}
/attribute @p minecraft:generic.max_health base set [minecraft:generic.max_health + 2]
/attribute @p minecraft:generic.max_health base set {minecraft:generic.max_health+2}

After trying those out I was stumped and couldn't think of a way to get it working the way I wanted it to, so that's why I'm asking here if anyone knows a command that can do what I want it to.

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Maybe I'm dumb but I don't…
Wed, 08/11/2021 - 03:45

Maybe I'm dumb but I don't know how I'm supposed to apply this to the /attribute command

/attribute isn't a custom command, so I don't know how exactly I'm supposed to get the CMD parameter of a vanilla command. 

and from what I'm testing out I can't use the  "command parameter with index with index" block with any of the math blocks, so I can't use it to get the player's health and add 2 to it. 

again maybe I'm dumb or I'm just too tired to see the big picture, but I don't exactly know how this helps me, could you possibly elaborate more?

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Sadly there's a problem with…
Wed, 08/11/2021 - 03:48

Sadly there's a problem with that.

Originally I had used the health boost effect in an older build,

but I didn't like how, if the player died, they would lose all their health because health boost is a potion effect. by using /attribute I can permanently increase the player's health, which is a much more desirable effect. 

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That worked! thanks!
Wed, 08/11/2021 - 05:09

That worked! thanks!

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How did you figure this out?…
Wed, 01/12/2022 - 08:12

How did you figure this out? I can't see the other replies in this thread and I am having the same exact issue!