Topic category: Help with modding (Java Edition)
I'm making a mod in which the player can launch an orb of some sort that damages entities in its radius and removes blocks in its path. The problem that I'm having is simple: It completely ignores the vX, vY and vZ i set for it using the "spawn at..." procedure block. I created an entire equation and everything so that it launch where I'm looking, but its simply not work and I'm really frustrated at this. I'm using a living entity with no AI to act as the "orb", but just for good measure I tried this with a projectile as well. Only problem is that projectile has gravity, while I don't want my entity to have that.
Any suggestions? Thank you.