Block Rotation: Need fix or solution

Started by LegoDan2002 on

Topic category: Troubleshooting, bugs, and solutions

Joined Jul 2019
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Block Rotation: Need fix or solution
Thu, 10/21/2021 - 06:27 (edited)

Hi, I'm creating supplemental assets for a model and I've got a "bug" with the rotation. The goal of the procedure is to place and orient the crystals to the source block. All of the relevant code/settings are in the pictures below.

Crystal Rotation Settings: https://imgur.com/oGmXOqH

Procedure Set 1: https://imgur.com/8RTfqBt

Procedure Set 2: https://imgur.com/tgCefZO

Result: https://imgur.com/L3egKXr

Also, I did try the other rotation states; the closest I got was Log Rotation.

If this is a bug, my plan is to build custom block models with rotation procedures instead of worrying over the rotation of the block itself.

Thanks

     - Legout

 

 

And before someone says it, yes, I know I'm recreating Amethyst for 1.16.x, it's so I have continuity between updates for my features.

Edited by LegoDan2002 on Thu, 10/21/2021 - 06:27
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Just found a hotfix for this…
Thu, 10/21/2021 - 13:54

Just found a hotfix for this. Instead of using rotation states, use structures.