Using other mod items in my GUI

Started by the_Peace_Keeper on

Topic category: Help with MCreator software

Last seen on 19:08, 25. Jan 2022
Joined Nov 2021
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Using other mod items in my GUI

ive tried to create a gui that exchanges Deniers of Millenaire mod.

so i made a procedure to exchange.
i used vanilla items to test my exchange GUI and it worked.

so the only problem is that i cant add them in the codes of my procedure!
my procedure is LOCKED but still MCREATOR doesn't let me build it.

I'm added these above of the codes like other imports:

import millenaire.ElementsMillenaire;

import millenaire.item.denier;
import millenaire.item.denierargent;
import millenaire.item.denieror;

and these are the item names that used in the procedure:

ItemStack(ItemDenier,... (this was Minecraft coal that replaced with Denier)
ItemStack(ItemDenierArgent,... (this was Minecraft iron ingot that replaced with DenierArgent)
ItemStack(ItemDenierOr,... (this was Minecraft gold ingot that replaced with DenierOr)

BUT whenever i try to export my mod an error appears that says **... Not exist**

the error shows all of these as **... Not exist**

so mcreator doesn't let me export my mod.
so what is the use of "required mods" option if we cant use other mods stuff?

Last seen on 19:08, 25. Jan 2022
Joined Nov 2021
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everything I'm using is…
Sun, 11/07/2021 - 16:44

everything I'm using is correct, but it wont let me export the new version of my mod because of this error and keeps exporting the old version. or exports the elements i locked as their unlocked form.

in the unlocked form of my GUI, the input slot accepts a dirt. but when i locked it, changed the dirt to the other mod item as you read above.
all imports, itemnames... everything is correct, the problem is "X not exist..."