How to make entity in blockbench a larger size

Started by West0nD3v on

Topic category: Help with modding (Java Edition)

Last seen on 16:30, 18. Jul 2023
Joined Nov 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How to make entity in blockbench a larger size

so im creating a mod inspired by the between lands, and i created a mob called the lockjaw. it was supposed to be the size of a smaller iron golem, but it came out shorter than the player, any help?

Last seen on 16:30, 18. Jul 2023
Joined Nov 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
note: its already textured
Sun, 01/16/2022 - 17:20

note: its already textured

Last seen on 02:51, 19. Feb 2022
Joined Dec 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
What version of Minecraft is…
Mon, 01/17/2022 - 22:44

What version of Minecraft is your mod for?

Last seen on 16:30, 18. Jul 2023
Joined Nov 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
1.17 if im correct
Tue, 01/18/2022 - 22:44

1.17 if im correct

Last seen on 02:51, 19. Feb 2022
Joined Dec 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Try this. The "main.render'…
Wed, 01/19/2022 - 00:37

Try this.

The "main.render' part only applies to my model. "Main' is the name of my model's cube. For you, it'll be "(name of your cube).render" and you'll likely have multiple cubes.

Go to your (name of entity).Java file, it's the same .Java file that you upload when you're uploading a model (Here is an image that shows how to get to this file), and replace the line of code that says this.

 "@Override
    public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay,"

With "@Override

    public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay,

            float red, float green, float blue, float alpha) {

            poseStack.pushPose();

            poseStack.translate(0f, 1.5f - 0.5 * 1.5f, 0f);

            poseStack.scale(0.5f, 0.5f, 0.5f);"

After the (part name).render stuff, copy and paste this

            "poseStack.popPose();"

Should look similar to this image (the "main.render" to "back_left_left.render" part will be different for you. It'll have the names of your entity models cubes.

Last seen on 09:36, 28. Mar 2024
Joined Jan 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
When i do this my model just…
Sat, 08/06/2022 - 12:27

When i do this my model just falls through the floor and i only see its head sticking out

Last seen on 13:56, 19. Dec 2022
Joined Feb 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Try adjusting bounding boxes
Sat, 08/06/2022 - 13:48

Try adjusting bounding boxes