Attempt to override motion vector doesn't work

Started by ShAdOw112 on

Topic category: Help with modding (Java Edition)

Last seen on 12:01, 16. Feb 2023
Joined Mar 2017
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Attempt to override motion vector doesn't work

Some versions earlier this function worked properly. And now without any reason it just doesn't work at all! I thought it's because of a code but no - everything works except for "Attempt to override motion vector of...". Is this kind of bug?

Last seen on 11:43, 29. Mar 2024
Joined Mar 2021
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What do you mean by it doesn…
Sun, 02/13/2022 - 01:02

What do you mean by it doesn't work?

Last seen on 12:01, 16. Feb 2023
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The straight meaning - it…
Sun, 02/13/2022 - 07:23

The straight meaning - it doesn't work

Last seen on 11:59, 11. Aug 2022
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Could you provide more info…
Sat, 03/05/2022 - 10:32

Could you provide more info on what's happening? I've used this function plenty of times and it still works for me.

Last seen on 01:58, 4. Feb 2024
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Are you changing the vx, vy,…
Sat, 03/05/2022 - 23:45

Are you changing the vx, vy, or vz to x postition of event/target entity? if so, you need to change it to
x velocity of event/target entity +(or-) 1. 
of course your 1 can be changed to whatever you want 

Last seen on 22:20, 21. Mar 2023
Joined May 2015
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Yeah i'm trying to change…
Wed, 10/12/2022 - 23:19

Yeah i'm trying to change all 3 vx,vy,vz to 0 every tick but it doesn't work. The entity still falls and is able to move around

Last seen on 03:52, 28. Jul 2023
Joined Feb 2021
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If you're trying to not make…
Thu, 10/13/2022 - 02:54

If you're trying to not make the entity move at all just remove the wander around block in the ai goals