Living Entity Bug: Doesnt use the AI/Goals List

Started by Mxrky on Tue, 04/12/2022 - 08:57

Topic category: Troubleshooting, bugs, and solutions

Last seen on 18:03, 22. Apr 2022
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Living Entity Bug: Doesnt use the AI/Goals List
Tue, 04/12/2022 - 14:52 (edited)

So i made a Custom Living Entity named Bulldoge. As the Name says its a dog. But when i did the AI/Goals List it doesnt do what i say in there. Means i did "Hurt Entities that the Owner attacked" but it doesnt do it.

Does someone know how to solve this?

Edited by Mxrky on Tue, 04/12/2022 - 14:52
Last seen on 15:17, 6. Jul 2022
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you need to make it tameable…
Mon, 04/18/2022 - 20:47

you need to make it tameable first (at the top of the AI section) or else it doesn't have an owner to attack for

Last seen on 03:43, 2. Jul 2022
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I'm having the same problem…
Mon, 05/02/2022 - 17:37

I'm having the same problem. Since you have to make an entity animal type to make it tamable, the tamed entities don't attack anything because animal type prevents them from doing so. Is there a work around? 

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animal is a checkbox in the…
Thu, 05/05/2022 - 23:41

animal is a checkbox in the AI tab, i don't know if you're mixing it up with creature, which is in another tab, and makes it unable to attack

a workaround would be to give the mob an NBT tag which sets to true when you use the taming item on it, and then set the condition for the attack task to when the NBT tag is true, although i don't know how you would store which entity was hit by the player

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oh Thank you! I mixed it up.
Sat, 05/07/2022 - 16:15

oh Thank you! I mixed it up.