How do I make my custom zombie more like a vanilla zombie?

Started by redxlaser15 on Wed, 04/20/2022 - 19:04

Topic category: Help with modding (Java Edition)

Last seen on 22:58, 20. Apr 2022
Joined Apr 2022
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How do I make my custom zombie more like a vanilla zombie?
Wed, 04/20/2022 - 19:04

I variant of a zombie for the mod I'm making but it doesn't work quite like a regular zombie. It looks like a retextured zombie with some different stats, but some of the functionality isn't working how I want it to.

For one thing, when I tried to apply the texture I made on the Bipedal model, it got all screwed up. So now I have a 'custom model' using block bench that seems to be the same. As is, it moves more like a player or skeleton, with its arms down to its sides, whereas I want its arms to move like you'd expect of a vanilla zombie.

Second, while I labelled it as undead it still doesn't burn in the daylight, he just kinda chills there with no issue.

Third, I don't know how to give it interactions with villagers like a vanilla one does. As is, it can do the basics like walking around, looking around, or attacking the player if detected, but I have no clue how to make it do the other zombie interactions with villagers.

Last seen on 20:29, 24. Jun 2022
Joined May 2021
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Just tested it, and…
Thu, 04/21/2022 - 04:03

Just tested it, and everything works as it should.

  1. use biped model
  2. texture issue solved for biped model - https://mcreator.net/comment/197934
  3. go to AI and Goals tab
  4. change Entity base to Zombie
  5. save and test

 

The custom zombie will attack player and/or villagers. Will also burn if exposed to sunlight.