how to make a workbench in 2 blocks?

Started by FreeDom on

Topic category: Help with modding (Java Edition)

Last seen on 12:30, 4. Jul 2022
Joined Jun 2022
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how to make a workbench in 2 blocks?
Mon, 06/13/2022 - 09:51 (edited)

Hello everyone! I want to make a workbench 2 blocks wide. what is the best way to do it?
of course, I have an idea to determine which way the block is turned (for example, to the north), then calculate the coordinates of the second block (for example, the x-1 coordinate) and put the 2 block of the workbench on these coordinates.
here is a piece of code(bedrock is here only for the test):

@ElementsGnidamod.ModElement.Tag
public class ProcedureTestWeavingTableBlockAdded extends ElementsGnidamod.ModElement {
	public ProcedureTestWeavingTableBlockAdded(ElementsGnidamod instance) {
		super(instance, 19);
	}
	public static void executeProcedure(java.util.HashMap<String, Object> dependencies) {
		if (dependencies.get("x") == null) {
			System.err.println("Failed to load dependency x for procedure TestWeavingTableBlockAdded!");
			return;
		}
		if (dependencies.get("y") == null) {
			System.err.println("Failed to load dependency y for procedure TestWeavingTableBlockAdded!");
			return;
		}
		if (dependencies.get("z") == null) {
			System.err.println("Failed to load dependency z for procedure TestWeavingTableBlockAdded!");
			return;
		}
		if (dependencies.get("world") == null) {
			System.err.println("Failed to load dependency world for procedure TestWeavingTableBlockAdded!");
			return;
		}
		int x = (int) dependencies.get("x");
		int y = (int) dependencies.get("y");
		int z = (int) dependencies.get("z");
		World world = (World) dependencies.get("world");
		double u = 0;
		String v = "";
		boolean p = false;
		u = (double) x;
		if (((new Object() {
			public EnumFacing getEnumFacing(BlockPos pos) {
				try {
					IBlockState _bs = world.getBlockState(pos);
					for (IProperty<?> prop : _bs.getProperties().keySet()) {
						if (prop.getName().equals("facing"))
							return _bs.getValue((PropertyDirection) prop);
					}
					return EnumFacing.NORTH;
				} catch (Exception e) {
					return EnumFacing.NORTH;
				}
			}
		}.getEnumFacing(new BlockPos((int) x, (int) y, (int) z))) == EnumFacing.NORTH)) {
			if (((world.getBlockState(new BlockPos((int) ((u) - 1), (int) y, (int) z))).getBlock() == Blocks.AIR.getDefaultState().getBlock())) {
				world.setBlockState(new BlockPos((int) ((u) - 1), (int) y, (int) z), Blocks.BEDROCK.getDefaultState(), 3);
			} else if (((world.getBlockState(new BlockPos((int) ((u) + 1), (int) y, (int) z))).getBlock() == Blocks.AIR.getDefaultState()
					.getBlock())) {
				world.setBlockToAir(new BlockPos((int) x, (int) y, (int) z));
				world.setBlockState(new BlockPos((int) ((u) + 1), (int) y, (int) z), BlockTestWeavingTable.block.getDefaultState(), 3);
				world.setBlockState(new BlockPos((int) x, (int) y, (int) z), Blocks.BEDROCK.getDefaultState(), 3);
			} else {world.setBlockToAir(new BlockPos((int) x, (int) y, (int) z));}}}}

so do it for the east, south and west.

maybe there is some way to do it differently?

Edited by FreeDom on Mon, 06/13/2022 - 09:51