Entity with two different attacks

Started by Averagemcreato… on

Topic category: Help with modding (Java Edition)

Last seen on 15:35, 13. Mar 2024
Joined Oct 2021
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Entity with two different attacks

I am making a boss for a mod that has two attacks, and both are ranged attacks, one of them is a regular ranged attack, and the other is a slower attack that only fires every ten seconds. how do I make that without adding another entity? I already posted this before, but I didn't get an answer that helped. It's a neutral entity, and it needs to attack only when the player is aleady being targeted by the first attack. something that would help is a way to make the entity use the secondary attack every 10th shot of the primary attack, but I couldn't find a way to do that.