How to make an effect that deals damage every 10 seconds but not kill entity? (like poison)

Started by Toibithieunang on

Topic category: Help with modding (Java Edition)

Last seen on 13:41, 8. Nov 2023
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How to make an effect that deals damage every 10 seconds but not kill entity? (like poison)

Any help would be appreciated.

Sorry for bad English.

Last seen on 15:35, 13. Mar 2024
Joined Oct 2021
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this is the simplest way to…
Mon, 07/18/2022 - 11:50

this is the simplest way to do this. if you want it to deal 3 damage, then change the number 0 to the damage you want -1.

Last seen on 11:34, 9. Oct 2022
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get the health of thw entity…
Mon, 07/18/2022 - 12:36

get the health of thw entity and if its at your threshold then don't deal damage els deal damage put all this in a wait statement

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heres some pseudo-code :-   …
Mon, 07/18/2022 - 12:41

heres some pseudo-code :- 

 

wait 200 ticks:

        if not {[get health of 'event/target entity '] == 1}:

                 deal damage of type 'generic'

Last seen on 11:34, 9. Oct 2022
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note that there is a NOT…
Mon, 07/18/2022 - 12:42

note that there is a NOT there before teh condition

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And you're English ant that…
Mon, 07/18/2022 - 13:05

And you're English ant that bad ;)

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in fact its pretty good
Mon, 07/18/2022 - 13:06

in fact its pretty good

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I'm tried, but when a zombie…
Tue, 07/19/2022 - 01:30

I'm tried, but when a zombie hits me, The effect will wait 10 seconds and rapidly deal damage to me and I died from being killed by the effect.

Here is the proceduce:

Proceduce