Spells galore

Started by SSockfire on Fri, 07/22/2022 - 00:35

Topic category: Mod ideas exchange

Last seen on 06:08, 3. Dec 2022
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Spells galore
Fri, 07/22/2022 - 00:35

Hello, I am Sockfire and I am making a giant wizarding mod, and I need ideas for spells. If I like the idea, I will try and make it, give you credit, then send you a video of me using the item. I need spells of all elements, wizarding weapons, and relic ideas. (You don't have to show me how to make the item)

 

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boots that gives you the…
Mon, 08/01/2022 - 04:16

boots that gives you the abiity to crete a block under you for a temporairy time

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*Boots that give you the…
Thu, 08/11/2022 - 01:15

*Boots that give you the ability to temporarily create a block under your feet using a key bind.

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That is a good idea! I will…
Sun, 08/14/2022 - 04:02

That is a good idea! I will add it as soon as possible.

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How about special enchanted…
Fri, 08/19/2022 - 23:59

How about special enchanted papers you find in structures, each one contain a spell.

You also can add those spell paper into a normal book which would make the book into a spell book.

Right clicking while sneaking will open the book to allow you to switch between the spells in the book.

Right clicking without sneaking will use the currently selected spell e,g, Force Field, wormhole, fireball, or summon a spirit (Like jjba stands or something)

 

Whenever you use a spell, a certain amount of customly added "mana" is consumed. This Mana will slowly regenerate overtime, but you could have potions that will give you more mana.

You could also add a rare item that will increase the maximum mana you can have.

 

Hopefully you're able to make such system. :)

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I already have a spell and…
Mon, 08/22/2022 - 18:20

I already have a spell and mana system, but thanks for the good idea!

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Some small idea's: Fire…
Thu, 09/01/2022 - 11:57

Some small idea's:

Fire spell: spell that gives you a buff. When you walk on lava it turns into a solid block with a timer. After some time that block turns back into lava. (Lava walking)

Ice spell: spell that gives you a buff. When you walk on water it turns into a special kind of ice block with a timer. After some time that block turns back into water. (water walking)

Earth/ nature spell: shoots a grass ball. Where the grass ball drops it will give a 3/3 area a bone meal effect.

Earth spell: shoots an earth ball. Where the earth ball drops will spawn an 3 block long 3 block wide earth barrier.

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Thanks for the spell ideas!…
Fri, 09/09/2022 - 03:26

Thanks for the spell ideas! I will add the earth ones when I am at that section.

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Don't forget Air Spell: Can…
Mon, 09/19/2022 - 04:29

Don't forget Air Spell: Can make the wizard fly (according to the amount of mana), and push entities to far!

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Explosion spell: Explodes…
Mon, 09/19/2022 - 07:25

Explosion spell: Explodes any area that is pointed towards, maybe.

Wither: Any entity with this spell cast will wither away with the wither effect, or another custom effect.

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Fire spell ( you can shoot…
Wed, 09/21/2022 - 13:19

Fire spell ( you can shoot fireballs with it ). You can right click and it will shoot a fire ball (if you have the item in you hand) or if you have the item not in you main hand then you can press the [\] key on your keyboard and shoot a fireball

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Necromancy spell: Summons…
Wed, 09/28/2022 - 12:38

Necromancy spell: Summons undead minions to aid you, depending on balance you could make it cost health or give negative potion effects to the caster (if you need help implementing summons let me know, i have made working summons in the past)

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Magic Fist: cast the spell…
Wed, 09/28/2022 - 12:41

Magic Fist: cast the spell to gain the potion effect magic fist, your next attack will deal bonus magic damage

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Gravity Bind: ranged spell…
Wed, 09/28/2022 - 12:43

Gravity Bind: ranged spell that when it hits a block or entity, will teleport all mobs within a 3 block radius to the where the spell hit and gives strong slowness to all mobs in that area

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Vengeance: potion effect…
Wed, 09/28/2022 - 12:45

Vengeance: potion effect that when hit, returns the pre armour damage times 2 back at the attacker, the potion effect is then removed