Started by
Antyson
on
Topic category: Help with Minecraft modding (Java Edition)
I have spent a long time trying to figure this out now and I can't figure it out. I have made a proceedure to spawn an entity when my bullet hits a block however it plays twice. I have already tried using the "is provided world remote (client)" and putting NOT in front of it. Neither of those work. Why is it playing twice?
Never mind I might have found a solution. Manually detecting the ground in it's flying tick trigger and despawning the immidiate source entity