Pickaxe that can break bedrock

Started by vurro on

Topic category: Help with Minecraft modding (Java Edition)

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Pickaxe that can break bedrock

How could i make a pickaxe capable of mining bedrock?
This is what i have so far but it doesn't seem to be working.
https://imgur.com/a/9RBROXq

Joined Aug 2022
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Using that makes the bedrock…
Sat, 08/06/2022 - 21:43

Using that makes the bedrock break, but it doesn't drop anything.

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When bedrock it broken it…
Sat, 08/06/2022 - 22:53

When bedrock it broken it doesn't drop anything, it just doesn't. You need to add this to the procedure. V

Bedrock Drop

 

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Oh thanks, that works. Do…
Sat, 08/06/2022 - 23:22

Oh thanks, that works. Do you know how i could make it so there's still a breaking animation for bedrock? With my code it just instantly breaks when you left click it.

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Yes, what you can do is use…
Mon, 08/08/2022 - 12:35

Yes, what you can do is use the same global trigger that you have for your current procedure but replace everything except for the "Item in main hand" if statement procedure block, next place a "Replace block at X Y Z with #" procedure block inside the "Item in main hand" if statement block. The # should be a custom block you create that looks the same as bedrock but is actually breakable. 

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Yeah i did that before you…
Mon, 08/08/2022 - 23:58

Yeah i did that before you posted your comment, but i have a problem with it. Bedrock naturally generates with a randomized rotation, and when it replaces the block, it doesn't keep its rotation. so everytime i look at bedrock holding my pickaxe, the block rotates, so its obvious that the block isn't bedrock. Do you know how i could make the block copy the rotation of bedrock?

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Not that i know of sorry.
Tue, 08/09/2022 - 17:11

Not that i know of sorry.

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Hey, if you don`t…
Thu, 10/13/2022 - 13:56

Hey, if you don`t necessarily need the breaking animation just cooldown before the bedrock breaks you use:

                                     https://imgur.com/a/UuKtqP9

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However, you wouldn't wanna…
Fri, 04/14/2023 - 14:09

However, you wouldn't wanna drop the item if you were in creative mode

[if [not] [Is [Event/target entity] in gamemode CREATIVE] do
[Spawn item/gem [Bedrock] at x: [[x]+[0.5]] y: [[y]+[0.5]] z: [[z]+[0.5]] ]
end of if ]