Recreating the Wardens's "sonic boom" attack as a handheld item?

Started by Doopey on

Topic category: Help with modding (Java Edition)

Last seen on 17:35, 4. Apr 2023
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Recreating the Wardens's "sonic boom" attack as a handheld item?

I was just wondering if there would be any possible way to recreate the sonic boom attack the Warden has as a handheld item, maybe I could do something using the raycasting command, but I need to look further into how to use those commands before I try that, any other ideas?

Last seen on 09:57, 7. Sep 2023
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i have absolutely no idea
Mon, 02/13/2023 - 00:35

i have absolutely no idea

Last seen on 23:12, 13. Aug 2023
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only thing i can think of is…
Mon, 02/13/2023 - 01:41

only thing i can think of is making a really fast projectile that emits the sonic boom particles

Last seen on 00:46, 5. Dec 2023
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It occurs to me that you can…
Mon, 02/13/2023 - 17:10

It occurs to me that you can create an object in blockbench and animate it by making the warden's sonic boom, it turns it into an arrow. then make the item that you want and in the triggers section choose the section that when using the right click, then create a procedure where you use the procedural block "shoot" and add inside the "arrow" that would be your sonic boom of the warden what did you create
I really don't know if I explained myself well, I'm working on a magic mod and I'm using this to create my magic. For example, I create a fireball in blockbench that turns it into an "arrow" and then by procedure make the item launch it when right-clicking. I guess this should help you :)

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i do not understand a single…
Tue, 02/14/2023 - 00:28

i do not understand a single thing of what u just said