Add support for an Entity to be a player model

Started by Rikurob on

Topic category: Feature requests and ideas for MCreator

Last seen on 06:22, 13. Mar 2023
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Add support for an Entity to be a player model

It is possible to create an entity with a player model in mcreator as I have done it by extending HumanoidMobRenderer and using the Player Model

For example:

public class NPCRenderer extends HumanoidMobRenderer<NPCEntity, PlayerModel<NPCEntity>> {

Id post my example, but I haven't gotten the crossbow charging correct yet. Still working on it. But I do know it's possible and was wondering if you would consider adding it as a feature, as I think it would be a great one. I have mostly figured it out for myself with custom code, and it would be a little more difficult than the other entities, but I still think it would be a great feature to add, and it is definitely possible.

Once I figure out the crossbow charging and maybe a few more things to get it right Ill post my code and how it could be easily edited to create a player entity for you guys to use if that would help. I already have the Armor Layer rendering figured out, and the entity does everything correct, except for shooting a crossbow, which would complete it.

Last seen on 06:22, 13. Mar 2023
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My Incomplete Example Part…
Sun, 08/21/2022 - 18:31

My Incomplete Example Part One

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Last seen on 06:22, 13. Mar 2023
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My Incomplete Example Part…
Sun, 08/21/2022 - 18:31

My Incomplete Example Part Two

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Some of the imports are…
Sun, 08/21/2022 - 18:32

Some of the imports are unused like Crossbow as of right now but I am working on it.

Last seen on 14:40, 29. Mar 2024
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Can you send out the…
Sun, 09/25/2022 - 11:54

Can you send out the detailed code for the armor rendering section I really need this