Topic category: Feature requests and ideas for MCreator
It is possible to create an entity with a player model in mcreator as I have done it by extending HumanoidMobRenderer and using the Player Model
For example:
public class NPCRenderer extends HumanoidMobRenderer<NPCEntity, PlayerModel<NPCEntity>> {
Id post my example, but I haven't gotten the crossbow charging correct yet. Still working on it. But I do know it's possible and was wondering if you would consider adding it as a feature, as I think it would be a great one. I have mostly figured it out for myself with custom code, and it would be a little more difficult than the other entities, but I still think it would be a great feature to add, and it is definitely possible.
Once I figure out the crossbow charging and maybe a few more things to get it right Ill post my code and how it could be easily edited to create a player entity for you guys to use if that would help. I already have the Armor Layer rendering figured out, and the entity does everything correct, except for shooting a crossbow, which would complete it.
My Incomplete Example Part One
My Incomplete Example Part Two
Some of the imports are unused like Crossbow as of right now but I am working on it.
Can you send out the detailed code for the armor rendering section I really need this