Structures in caves, need help.

Started by Vanblam on

Topic category: Help with MCreator software

Joined Aug 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Structures in caves, need help.

I have a 1,4,1 spike structure that I want to spawn in my caves of my custom dimension ( I do have the probability set to 1,000,000 and the grouping set to 16,16). I can't seem to make this happen because I think the "Spawn Location" is restricting that from happening. The "Underground" setting did work but not in the right way. The "Ground" setting I believe is for the surface only and the "Air" setting I think has a height restriction as well. I need the spike to spawn on-top of my specific block not "in" that block. Does anyone know how to do a work around? Mind you I am no good at coding what so ever lol. Thanks in advance :)

Joined Aug 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Oh I forgot to ask, if…
Sat, 08/27/2022 - 16:58

Oh I forgot to ask, if anyone knows how to make dripstone spikes that would also be a solution for my problem. Basically I'm trying to add the new caves feature to my biome.

Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
use the "additional…
Wed, 10/05/2022 - 03:03

use the "additional generation condition" to check for air in its place and teh block below it put "return true" in teh if statement and "return false" outside below the if statement

 

pseudo code:

if : ( block at x y z ) = [air] and ( block at x y-1 z ) = ["special block"]

return "true"

; #if statement end here

return "false"