Started by
U.S.S.DEFIANT
on
Topic category: Feature requests and ideas for MCreator
I found a problem with range items. In items mod element there are a lot of triggers, like "when item is crafted/smelted", "inventory tick" and the others. I need the same events in range item element (exept the special events like "on using item" (becouse using range item is firing)).
Well, ranged item is still an item (ranged item extends/inherits from item), so item procedures and triggers should work with ranged items.