Custom blocks have the hitbox of a regular block, even if the block base is something different.

Started by RedWirePlatinum on Mon, 10/03/2022 - 20:18

Topic category: Troubleshooting, bugs, and solutions

Last seen on 01:03, 28. Nov 2022
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Custom blocks have the hitbox of a regular block, even if the block base is something different.
Mon, 10/03/2022 - 20:18

I have some pressure plate items in my mod that do certain things when an entity steps on them. However, I noticed that since this activates under "when entity collides with block", it activates as if it were a regular block and not.. well.. a pressure plate. You could jump over a pressure plate, and the collision procedure would still activate.

Last seen on 08:54, 29. Nov 2022
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Yes, because I imagine the…
Mon, 10/03/2022 - 20:36

Yes, because I imagine the procedure activates based on your coordinates, not the bounding box. What you could do instead is execute the procedure whenever the block has redstone power.

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Can't really do that since I…
Mon, 10/03/2022 - 20:45

Can't really do that since I need the target entity in my procedure.. BUT I made some kind of work-around:

Collision work-aroundBasically just checks if your Y coordinate is more approximately in position of the pressure plate

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Well.. actually I don't NEED…
Mon, 10/03/2022 - 20:58

Well.. actually I don't NEED an entity for my land mine item that I used in the example pic in comparison for my other pressure plate items, but you get my point)

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If you use a call procedure…
Mon, 10/03/2022 - 21:29

If you use a call procedure block, you need to use the variant with coordinates. 

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I am aware of that but thank…
Mon, 10/03/2022 - 22:43

I am aware of that but thank u :)