I find setting the base height to 0 and height variation to about anything that isn't zero will create a swamp-like effect. A lower height variation will make larger patches of water/ground, while a large will usually make more, taller islets in a more broken-up body of water. Hope this helps!
I find setting the base height to 0 and height variation to about anything that isn't zero will create a swamp-like effect. A lower height variation will make larger patches of water/ground, while a large will usually make more, taller islets in a more broken-up body of water. Hope this helps!