Weapon Suggestions for RPG style mod Farland Chronicles

Started by kakreth on

Topic category: Mod ideas exchange

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Weapon Suggestions for RPG style mod Farland Chronicles

Hi All

Looking for suggestion for tools and weapons to add to a large rpg style mod im developing (early version currently available on my profile)



Within the mod i have added server magic damage types so these can be included into the weapons


Types include:

  • Force magic damage
  • Necrotic magic damage
  • Cold magic damage
  • Acid magic damage
  • Fire magic damage
  • Lightning magic damage

 

New status effects can be included if you have ideas for such, i have also added some which i will detail below



Martial Skill: 10% x level to cancel any attack made against you, when an attack is cancelled this effect goes on cooldown for 1.5 seconds


Attack Block: Cancels the next attack made against you
 

Stunned: Can't move, attack, or place/break blocks
 

Free movement: immunity to stunned and slowness

Natures Fist: next attack will deal acid damage and stun the target for 1 second

Vampires Kiss: next attack will heal you for 1 heart x level

Thunder Touch: next attack strikes lightning and deal lightning magic damage

Disarmed: all attacks you make are cancelled

Grievous Wounds: Healing is reduced

Demoralised: Base attack speed is temporarily reduced

Burning Soul: deal fire damage in a small radius around you every 2 seconds

 

 

I would also like suggestions for other things you would like to see in a mod of this type

Creativity is highly valued and if your suggestions are used credit will be given in the mod wiki when the items are added there 

 

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Flail could be an…
Fri, 12/16/2022 - 00:23

Flail could be an interesting addition, will have a look into making that mechanic rewarding to play with, if i can make it work i will add it, thank you

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Wind Spear that makes people…
Fri, 12/23/2022 - 19:54

Wind Spear that makes people it hits get launched in the air

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Hi Altarkis,Added something…
Mon, 01/02/2023 - 13:08

Hi Altarkis,

Added something based off your suggestion

Elven Warspear

High Damage

Fast Attack Speed

2 handed

Gives martial skill 1 when held

Right click performs a charge attack the deals damage to any mobs you pass through (for larger mobs you must pass through the centre)

Anything hit gets marked for 3 seconds, hits from the warspear refresh this time

Hitting a marked target 3 times will knock them back and deal damage based on the targets armour 

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The Rage :  The rage bar…
Sat, 01/07/2023 - 19:33

The Rage : 

The rage bar appears when you take damage from an entity, it increases as the damage increases, when it is at the max, your attack and your attack speed are greatly increased.
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Hi deadreaper,I'd actually…
Thu, 01/12/2023 - 15:48

Hi deadreaper,

I'd actually intended to add a rage mechanic to a berserker class that i would add later on, this would have them increase their damage based on missing health, thank you for the idea though

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I have another idea though:…
Thu, 01/19/2023 - 16:03
I have another idea though:
Special Skills :

 

Each class will have special skills that cost different "mana" points
(System inspired by Diablo III with classes)
 
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Necromancer Powers: Pure…
Thu, 01/19/2023 - 16:14

Necromancer Powers:

Pure Soul: summons a red soul that clings to the monster attacking you and inflicts 1 point of damage every 2 seconds (3 mana points per soul)

Soul Fire Breath: You breathe blue fire for 1 minute, the breath burns enemies and inflicts 1 damage per second (7 mana points).

Soul Chakram:
Launches a chakram that revolves around the attacker, inflicting 5 points of damage. (12 mana points)

Skeleton Wolves: You summon 3 bone wolves that leave a trail of fire behind them and inflict 3 damage per bite (20 mana points).

Spectral Sword: For 15 minutes, enemies take damage if they approach you (28 mana points)

Ultimate Ability: Flesh Golem
Summon a gigantic flesh golem that strikes enemies within a 25 block radius, it attacks at over 20 blocks! (100 mana points)

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hi deadreaperUnfortunately i…
Fri, 01/27/2023 - 20:04

hi deadreaper

Unfortunately i already have a necromancer in the works as a class in the mod and already have included a mana system

I do very much like the idea of the pure soul cursing opponents and following them so will find some way of incorporating that

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  Killer: Vanish: Hides you…
Sat, 01/28/2023 - 16:26

 

Killer:

Vanish: Hides you from other monsters (they can't see you) for 10 minutes. (7 mana points)
Distant Trachea: Launches a trachea that inflicts 5 damage points on all monsters it encounters, it reacts more than 30 blocks away. (14 mana points)
Repeating trench:
You attack 10 times per second, the damage is 2. (25 mana points)
Judgment Knife:
Depending on your aggro, you deal 3 to over 45 damage with a punch. (All mana points)
Ultimate Ability: Bear Totem
You become a bear for 1 hour, you will be more robust and your attack power is doubled. (75 mana + Bear Totem required!)
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  My last possibility: it's…
Sun, 02/05/2023 - 15:09

 

My last possibility: it's the elements.

Depending on the classes, a certain type of energy will be used (flamed, wet, glued or evil).

Example :
Shadowstalker -> Maleficent