Topic category: Help with MCreator software
I've been trying to make a block that absorbs Lightning Rod's getting striked and converting it into a bar of energy within the block by detecting the Lightning Rod's [Powered = True] state above the block, it semi-works.
If I were to place the Copper Battery down then place a Lightning Rod on top, it then activates it and gives it a bar, but if I then break the Battery and leave the Lightning Rod, place another Battery, it places the Battery as normal and gets updated when I summon a lightning onto the rod.
I've got the trigger onto "When Neighbor Block updates" but I've added a if the block above is a lightning rod with a boolean property "Powered" to true, then to replace the Copper Battery to the updated one, but it just seems like it isn't working.
https://imgur.com/a/Yq58mqF
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