Started by
MateB
on
Topic category: Help with MCreator software
Hi!
I'm trying to make the spy's knife from tf2 but I need help.
How do you check if the player that you hit with the item is facing the opposite direction of the player who hits the player with the item?
Thx for the help!
Maybe try Direction of Event/target entity in Entity Data
I dont know how to get exactly what you want, but you could also try to tinker with Direction (yaw) in deg. relative to S of Event/target entity
Hope this helps a little bit
is there a way to do this with the entity dependencies, because if i dont use it on a block position trigger, it gives an error