Is there any way to use mcreator to create a mod where it replaces the model of a vanilla block?

Started by andrecade8 on

Topic category: Help with modding (Java Edition)

Last seen on 00:21, 28. Mar 2023
Joined Jan 2023
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Is there any way to use mcreator to create a mod where it replaces the model of a vanilla block?

I am fairly new to mcreator and have little knowledge of code... I would like to know if there is a way to replace vanilla blocks in mcreator. For example im trying to edit a vanilla block (Oak logs) but I cant figure it out so I want to replace it with my Oak logs. Is there any possible way to replace all oak logs in the world with my oak logs?

Last seen on 18:43, 8. Jan 2024
Joined Nov 2022
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If they have the same…
Sun, 01/22/2023 - 19:06

If they have the same texture, you could get away with allowing vanilla oak logs to exist in the world, but any vanilla oak logs in inventory get changed into yours.

 

You could also run a constant procedure for all players that looks like this:

Global trigger: player tick update

Run as event/target entity: "fill ~-15 ~-15 ~-15 ~15 ~15 ~15 <your mod>:<your oak logs> replace minecraft:oak_log"