Started by b.ART.ek on Mon, 02/27/2023 - 22:53
Topic category: Help with modding (Java Edition)
I'm trying to make a mob that has different animations depending on how much health it has. However I'm doing something wrong and animations don't want to work and loop properly. I thought I understand the tutorial nut i guess i was wrong.
Here is my Play Returned Animation procedure:
and Loop External Animations Procedure:
Can someone please help me and maybe show some screenshots of how the procedures should look like?
As you want looping animations, Play Returned Animation is not necessary.
In Loop External Animations, you need to put an animation block before every "Return true" block, called "If entity element __ is the Event/target entity then play the animation __", which you can find in the "GeckoLib" section.
In the "No entry selected" field goes your mob, in the text field goes the name of the corresponding animation.
I wanted to share an screenshot of how it would look like, but apparently I can't upload files, so I hope you understood it this way :)
did that, but animation plays for all entites of that type, even for entities of that type that doesn't meet play animation condition.
Thanks for explanation. Btw you can send screenshots by adding link to a photo. I upload screenshots on discord then open the image and link it