Topic category: Help with modding (Java Edition)
In minecraft, are the axis of the player and other mobs handled independently to that of the world?
A better summation of what I mean
I want to spawn particles to the player's left. In case one where the coordinates are rendered separately to the world. I could tell the game to spawn particles along the -z axis
and then the particles would always spawn to the left of the player at the set distance of the z axis.
In the second case where the player coordinates are not handled separately would I have to do some math to locate what is the player's left and then spawn the particle at that point?
When I give coordinates relative to an entity. do they take into account the entity's X, Y, Z, Axis or is it handled via the World's X, Y, Z, Axis?
There is vector procedures plugin with option to rotate vector so you dont have to play with trigonometry to make it work
thank you I despise trigonometry