Topic category: Help with Minecraft modding (Java Edition)
So I wanted to add A mob called Crystalgolem and I always get this error
*
> Task :compileJava FAILED
C:\Users\MCreatorWorkspaces\the_paradend\src\main\java\net\mcreator\theparadend\client\model\CrystalGolem.java:27: error: invalid method declaration; return type required
public Crystalgolem(ModelPart root) {
^
1 error
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1s
1 actionable task: 1 executed
BUILD FAILED
Task completed in 1 second
This is the model in java
// Made with Blockbench 4.6.5
// Exported for Minecraft version 1.17 or later with Mojang mappings
// Paste this class into your mod and generate all required imports
public class Crystalgolem<T extends Entity> extends EntityModel<T> {
// This layer location should be baked with EntityRendererProvider.Context in
// the entity renderer and passed into this model's constructor
public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(
new ResourceLocation("modid", "Crystalgolem"), "main");
private final ModelPart golem;
public Crystalgolem(ModelPart root) {
this.golem = root.getChild("golem");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshdefinition = new MeshDefinition();
PartDefinition partdefinition = meshdefinition.getRoot();
PartDefinition golem = partdefinition.addOrReplaceChild("golem", CubeListBuilder.create(),
PartPose.offset(0.0F, 24.0F, 0.0F));
PartDefinition head = golem.addOrReplaceChild("head",
CubeListBuilder.create().texOffs(0, 0)
.addBox(-3.75F, -4.4583F, -3.5F, 8.0F, 7.0F, 7.0F, new CubeDeformation(0.0F)).texOffs(0, 23)
.addBox(-1.35F, -6.4583F, -2.0F, 2.0F, 2.0F, 1.0F, new CubeDeformation(0.0F)).texOffs(10, 25)
.addBox(-2.35F, -9.4583F, -1.0F, 2.0F, 5.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(0, 26)
.addBox(-0.35F, -8.4583F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(18, 26)
.addBox(-0.35F, -12.4583F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)).texOffs(26, 28)
.addBox(-1.35F, -7.4583F, 1.0F, 2.0F, 3.0F, 1.0F, new CubeDeformation(0.0F)),
PartPose.offset(-0.25F, -5.5417F, 0.0F));
PartDefinition leftarm = head.addOrReplaceChild("leftarm", CubeListBuilder.create().texOffs(0, 0).addBox(-0.5F,
-0.5F, -1.0F, 1.0F, 5.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(4.75F, -0.9583F, 0.0F));
PartDefinition rightarm = head.addOrReplaceChild("rightarm", CubeListBuilder.create().texOffs(0, 0)
.addBox(-0.5F, -0.5F, -1.0F, 1.0F, 5.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(-4.25F, -0.9583F, 0.0F));
PartDefinition leftleg = golem.addOrReplaceChild("leftleg", CubeListBuilder.create().texOffs(24, 14)
.addBox(-1.0F, 0.75F, -1.25F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(2.0F, -3.25F, -0.15F));
PartDefinition rightleg = golem.addOrReplaceChild("rightleg", CubeListBuilder.create().texOffs(0, 0)
.addBox(-1.0F, 0.75F, -1.25F, 2.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
PartPose.offset(-2.0F, -3.25F, -0.15F));
return LayerDefinition.create(meshdefinition, 32, 32);
}
@Override
public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay,
float red, float green, float blue, float alpha) {
golem.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);
}
public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw,
float headPitch) {
}
}
I would really appreciate help, thanks!