Gecklib animation delayed

Started by Michael2309 on

Topic category: Help with modding (Java Edition)

Last seen on 14:24, 21. May 2023
Joined May 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Gecklib animation delayed

Hello,

I was facing the same problem a few times now and decided to make a thread on it now even if it's the tiniest detail to a mod.

So when I for example add a procedure in the "When entity is hurt" and add the 

"If entity element {entity} is the (Event/Target entity) then play the animation {[animation.entity.hurt]}" it plays a little delayed about 0.5-1 second(s) later

 

is there a way to fix this issue ? Help of any kind would be appreciated, thank you !

Last seen on 13:35, 16. Oct 2023
Joined May 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Hello, are you using some…
Sat, 05/20/2023 - 14:46
Hello, are you using some plugin to make the creature? For example: GeckoLib plugin
Last seen on 13:35, 16. Oct 2023
Joined May 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
in the animation tab, where…
Sat, 05/20/2023 - 15:24

in the animation tab, where you add animations for your entity. In the animation tab, you can find animation transition ticks. The smaller the value, the faster the animation changes (usually this value is 4, which is about 0.5-1 seconds, because of this you may have had a problem)


sorry for my English, I don't know it well. I hope I helped you