[SOLVED] entity start spawning after advancement is complete

Started by Hurricane_FNaF on

Topic category: Help with modding (Java Edition)

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[SOLVED] entity start spawning after advancement is complete
Sun, 02/18/2024 - 02:43 (edited)

I want to make an entity start naturally spawning in the overworld after an advancement is complete, however i know nothing about procedures and i'm having a hard time finding anything that could possibly help me with this.

Could anybody help?

Edited by Hurricane_FNaF on Sun, 02/18/2024 - 02:43
Last seen on 05:19, 23. Mar 2024
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i know how to make it check…
Fri, 06/09/2023 - 04:07

i know how to make it check if the player has completed the advancement yet, but not how to activate natural spawning 

 

Last seen on 20:56, 28. Mar 2024
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Do you mean enabling the…
Fri, 06/09/2023 - 06:33

Do you mean enabling the entity's spawning after the player has an advancement? If so, this might be how you do it.

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Sorry about taking so long,…
Sun, 09/03/2023 - 21:29

Sorry about taking so long, i can't find many of the blocks anywhere, like the "AND" and the "is [event/target entity] (sub)type of"

Last seen on 00:42, 10. Oct 2023
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is event/target entity sub…
Sun, 09/03/2023 - 23:38

is event/target entity sub type of is in the logic section.

The and block is the logic = block. Its changed by clicking the = sign to bring up the list of other options