how to rotate (roll) entity

Started by nembirde on

Topic category: Help with modding (Java Edition)

Last seen on 16:45, 21. Jul 2023
Joined Feb 2023
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how to rotate (roll) entity

i'm trying to get a creature to "play dead" when hurt. is there a way i can just rotate the creature without needing to use geckolib animations or something? i tried to use an on-hurt trigger but the set rotation block doesn't have roll as an option, only yaw and pitch, and i couldn't tell if it was actually activating anyway.

Last seen on 14:16, 22. May 2024
Joined Sep 2023
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Try use Emotecraft plugin…
Fri, 03/29/2024 - 17:55

Try use Emotecraft plugin,create procedure-"if (health){or u another trigger}=1,then run animate name (u name animate)",i used it