Started by
whydoesmygamek…
on
Topic category: Help with Minecraft modding (Java Edition)
For as long as I can remember my mod has had this game-breaking problem of freezing for up to 10 minutes at a time. (I can still move around like normal and do client-sided things, but server-sided actions like killing an entity or mining a block no longer work). This freezing happens exponentially more often as I play the game further and the debug menu always just says “server cant keep up” but there isnt even that much lag to begin with. My mod only has around 200 elements (with 2 tick update procedures) and I am wondering if the problem is just that I have to reduce lag.
One tick update procedure can be enough if there is a lot happening there.
World generation of big structures can be another thing that comes to my mind
How big of structures exactly?
maybe stuff like bastion jigsaws (but even bigger)
yeah I have only one very small rare structure. It couldnt be because of structure overload.
Maybe something is adding to itself and eventually the math gets too complex?