Caves of Cobalt

Published by rmsandegs on Sat, 03/27/2021 - 04:16
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Downloads:
137
Upvotes: 83
Category
Project status
Beta
Project members
Lead developer
Modification type
Minecraft Forge mod
Latest supported Minecraft version
1.15.2

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CoC garnish

Welcome to Caves of Cobalt! This mod brings life to Minecraft's caves with new decorative blocks, food, weapons, mobs, biomes, random structures, and, of course, ores.

Caves of Cobalt shakes up the Minecraft formula with several new tool and armor sets available throughout the game, from when you mine your first iron to diamonds and beyond!

Gear up and fight tons mobs custom-coded in Java for a truly unique experience, or trade with a new custom race of NPCs that live in sprawling, randomly generated underground dwellings brimming with goodies ripe for the pillaging! They don't seem to mind, but stay on your toes for secrets...

There are also dangerous new biomes for brave conquerors to find. vicious mobs await you there, but so do powerful riches!

 

Enjoy this passion project of mine! I've been working on it for nearly two years, and I'm very excited/relieved to finally publish this.

 

This mod is fully JEI (Just Enough Items) compatible, including the 2 new custom crafting stations. I strongly advise that you use it to look up recipes for the best experience.

This is also my first project using Java programming, so expect some incompatibilities or performance stutters (especially when rapidly loading chunks). Optifine helps with this problem quite a lot, so I would also recommend using that as well.


The Wiki is now in a stable state. Though keep in mind that the Blocks section is still under construction.

Try it out for yourself!


FAQ:

  • Will you make/When is 1.16?
    • Probably soon. Less than a month, I'd say.
  • Can you add me on Discord?
    • ...

Downloads have been moved to CurseForge! Click here to go to Caves of Cobalt's CurseForge page

Modification files
DUMMYFILE.jar - DON'T DOWNLOAD THIS. This is a dummy file because the real one is too large. The actual mod is linked at the bottom of the post.1014 bytes
Changelog

v0.5.0:

  • Release

v0.6.0:
  • [Bugfix] Marigold patches can no longer break Bedrock when generating
  • !!! [Bugfix] Watchers now properly spawn in caves
  • Adjusted the attributes of socketed Golden gear (such as damage, mining speed, harvest level, etc) to be more balanced and worthwhile compared to Vanilla alternatives
  • Fixed erroneous spelling: Sulphur -> Sulfur (applies to IDs, meaning Sulfur items and ores might be deleted from old worlds)
  • !!! All Golden items (armor, tools, etc.) can now be repaired with their respective gems
  • Changed minimum spawn height of Flawed Topaz ore from y=10 to y=40
  • Updated texture of Flawed Topaz Ore
  • Fixed incorrect description for Amethyst Hoe
  • Updated textures for Tunnelhide Armor items
  • !!! Removed Flawed Topaz from the Jeweling system
    • Flawed Topaz will now be used to repair Radiant Topaz items.
  • Decreased time taken to eat a Hellberry from 1s to 0.6s (20 to 12 ticks)
  • Updated texture of Apple of Eden
  • Removed Instant Damage from the Apple of Eden's effects
  • Reduced drop rate of multiple Hellberries from a Hellberry Bush from 50% to 30%
  • !!! New set bonus for Shroomium Armor: Melee attackers are given the Spores effect
  • Tome of Projection now has a crafting recipe
  • Sapphire tools now give a small amount of XP when mining their respective blocks
  • !!! Made generation of Mushroom Mires biomes more unique & improved generation performance
    • Much larger height scale (taller hills & lower base level) & more intricate overall shape
    • Biomes now take ~0.5 - 1.5 seconds to generate instead of the previous ~4 - 6 seconds (much fewer lighting updates)

v0.6.1:

  • Increased the duration of Potions (Vials):
    • Normal: 5:00 (from 3:00)
    • Long: 9:00 (from 6:00)
    • Strong: 4:00 (from 3:00)

Future Update:

  • Watchers now strafe when shooting at the player instead of sitting still (like Skeletons)
  • Removed Tiki Torches from Overgrown Ruins

ma, ur mod is really cool but need some improvements in performance. If u need help, i know how to barely improve performance, cave gen and more. If u want, contact me on discord LIUKRAST#8340!

Yeah, I could not find many good resources on worldgen, so all of it is of my own design. It doesn't even use the world engine at all. The biomes are generated post-worldgen as new chunks are being loaded. I would appreciate some resources if you know of any :)

Man I played it after commenting there, and this is one of the best mods I found by far :D it's like Cave Update without Cave Update, and I love dwarven tunnels. Also it still feels vanilla-sque, which I always *really* appreciate. Definitely went to my "must have" list!
Also hoping you will also release 1.16 version (I'd especially love 1.16.4 version, so I can use it with my other mods I don't update to newer version, but ofc that's up to you)

Hello! I want to learn more about your technics to code, like how can I make a procedure repeat?

This is by far the best MCreator mod i've ever seen. Those textures look very sweet and i love the view of that Crystal Ravine biome. Keep up the good work, i'll show this to all my friends and maybe even include it in our MC server. Greetings bro and congrats for the Mod of the Week