My second mod, this is a PvP mod to add weapon choices. I try to keep most melee weapons fairly balanced with the iron sword, 6 Damage, 1.6 Speed. Unless stated otherwise, they are swords and can have all sword enchants on them.
Melee
Rapier: 4 Damage, 2 Speed.
Greatsword: 16 Damage, 0.5 Speed.
Dagger: 5 Damage, 3 Speed.
Maul: 10 Damage, 0.75 Speed. Also functions as a pickaxe.
Greataxe: 10 Damage, 0.75 Speed. Also functions as an axe. Mines all connected logs if greataxeFellsTrees is true.
Scythe: 10 Damage, 0.75 Speed. Also functions as a hoe.
Throwing Knife: 4 Damage, 1.6 Speed. Can be thrown like a trident, dealing a lot of damage (sometimes can one-shot an unarmored player). No sword enchants. Careful, you can't pick them back up!
Quarterstaff: 6 Damage, 1 Speed. Balanced against the wooden sword. Don't put Fire Aspect on it.
Mace: 8 Damage, 1.25 Speed.
Double Sword: 6 Damage, 3.2 Speed. Deals 6 damage to you every time you hit an entity with it.
Ranged
Longbow: Longer to charge, but more power than Bow.
Shortbow: Shorter to charge, but less power than Bow.
Special
Potions of Negation: Instant, takes away all effects.
Potions of Resistance: Gives Resistance, can be lengthened or strengthened.
Potions of Misery: Gives Nausea, Speed, and Mining Fatigue, can be lengthened.
Knighting Enchantment: Curse on weapons, when you hit a non-boss undead, gives a Sharpness (or Power) 5 random melee weapon (or bow) and Resistance.
Recipes
This is a mod full of recipes. You have to craft the heads or blades of the weapons, reinforced sticks, tool bindings, and the weapons themselves. I strongly recommend using JEI or a similar mod to view the recipes, as there are a lot of them.
Parting Words
If you think a weapon is unbalanced, put that in the comments, along with other suggestions and feedback. Please upvote, because I will only update if I know it's worth my time.
1.0.0
- Uploaded Mod
1.1.0
- Added tree felling and game rule