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Posted by: Spiltdestructor
File description: 1.19.4 Forge V 0.3.7 Alpha
File size: 3.4 MB
Total download count (all mod files): 141
Mod changelog:

# SME V 0.3.7 Alpha Release

## Industrialization and Automation!

This update adds New Blocks,Ores,Updates the Guide,Adds new ways of creating things,a new furnace,a new fluid container,a new block that is pretty useful

More in depth:

- Added a new fluid,the "Ruel"

- Added the Exper

  - Added Ruel Variant

  - Added Water Variant

  - Added Lava Variant

- Added a new Ore

  - Added the Malectric

- Added the Malectrc Furnace

  - Added the Fadian Crafting for the Malectric Furnace

  - Added the Quanch Crafting for the Malectric Furnace

- Added the Malectric Charger

  - Added the Malectric Crafting for the Malectric Charger

- The Flowstone is now placable

- Added many pages to the guide and a new section

  - Added the Blocks Category to the guide

  - Added the Functional Blocks Sub-Category to the Blocks Category page

  - Added the Exper page

  - Added the Malectric Furnace Page

    - Added the Page to see every crafting that can be maden whit it and every crafting page

  - Added the Malectric page to the ores page

    - Added the Malectric Equip page

    - Added the Malectric Craftings Page 

  - Added the Quanch page in the Combined Ores page

    - Added the Quanch equip page

    - Added the Craftings page to the Quanch

  - Added pages to the Fadian page

    - Added the Fadian equip page

    - Added the Fadian Craftings page

Shoudl be all,have a great day! Thanks for reading it all!

 

SME V 0.3.6 Patch 1 Alpha Release

  • Fixed the Spawning of the Drainer

 

SME V 0.3.6 Alpha Release

I added so much that... i may have forgotten something X_X

Update:

- Updated a bit the guide

> - Added current dimensions to it

- Added turn on/off function to the Flowstone Lamp

- Complete Revamp of the ores textures

> - Added different textures based on the ore "family"

- Updated the Flowstone Torch Model and texture

- Added many recipies

- Re-ordered the blocks in the craftings menu

- Added a cooldown for the Totem of Regen

- Added a New Easter Egg!

- Added a new plant/crop

- Added a new fruit for the new plant/crop

- Added the new Enchanted Fruit variant to the new fruit for the new plant/crop

- Added new ores,tools and armors

- Adjusted some equipments statistics

- Added new mechanics 😉

- Adjusted some names

Solved Bugs:

- Fixed varius bugs whit the tramuler

> - The tramuler its no more deadly in creative 🙂

> - The tramuler now works as intended

- Fixed varius bugs and issues whit the Totem of Regen

> - The Totem of Regen now takes damage when used

> - It's now needed to use right click and hold the tramuler in hand for it to work (no more key for it)

> - The totem of regen has the right texture and works correctly

- Fixed bugs whit the guide

### This is all!

See ya in the next update!


V 0.3.5 Alpha Release

 

Changelogs

 

Update:

 

Texture Rework: All Planks and Foliage textures have been changed to match the current ones of Vanilla Minecraft.

New Blocks: The Drained Stone got it's own variants,it now can be bricks,stairs,slab and walls,each one can be made out of Drained Stone or Drained Stone Bricks.

Flowstone Lamp: This lamp is not like the normal one,this one is always active but maden whit different materials, it's cool for some aspects.

 

Bug Fixes:

 

Tarag puddle fix: The tarag puddle generated too much in a single chunk,it now will not do so anymore.

Tramuler fix: The tramuler didn't like going on cooldown after going immune,now it will do so.

Territorian Spawn Fix: The Territorian should only spawn in it's structure but instead it did spawn also underground,in the caves,now it will not do so.

 

Known Bugs:

 

Tarag Dying: When you die in the tarag the game crashes,I'm trying to find a solution.

Territorian spawn: Fix an issue,find another one,it now spawns where it's structure would be if... The structure would generate.

Territorian Temple Generation: Yeah,the structure doesn't generate,oops... But you can find it in the game which... Is good as it might crash your game in the current spawning conditions,it also isn't able to get located by /locate,it isn't even on the structures list.

Tramuler Damage: The tramuler should get damaged when being right clicked but it isn't.

Tramuler Creative: If in creative you use the tramuler ability to do not take damage,once 10 seconds have passed you will be able to get damaged in creative.

 

I'll fix everything,it will require a bit but eventually I will.

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