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Posted by: Blitzz
File description: Legacy release. Forge. 1.20.1
File size: 17.3 MB
Total download count (all mod files): 415
Mod changelog:

v0.7.1 Hotfix

  • The "fix" is mostly aesthetic.
  • Added a way to "measure" inspiration (finally)
  • Fixed gilded armor AGAIN.
  • Ditto.

v0.7 Generic Not-at-all-that-big-of-a-deal Fix

  • Most food should no longer be over-saturated.
  • Changed Beryl Katana ability.
  • Fixed a few things again.
  • Added some things that don't really affect survival mode at all. (a.k.a. unobtainable. stay tuned!)

v0.6.1 [unfinished 1.0 update]

  • Energy weapons now have an energy meter!
  • Shotgun-like + automatic ranged weapons should work properly now. Go, damage tags!
  • Got rid of the horrible procedure that gave the Ender Dragon and Wither titles. (Ex: Wither, Horror of the Wastes, Horror of the Wastes, Horror of the Wastes, Horror of the Wastes)
  • End update.
  • Fixed a few things.
  • Not much, but probably more?

v0.5.2 Ditto.

  • Ditto.

v0.5.1 TA4DLF2EU: Hotfix

  • Extra ancient debris should now drop actual ancient debris. Sorry if this affected you in the last versions.
  • Two new summoner weapons to fill the enormous progression gap
  • Added universal smithing templates to combat that one JEI thing about smithing recipes
  • Fixed some recipes (like white chocolate chip cookies)

 

v0.5.0 The Agonizing 4-Day-Long Fix to Everything Update [BETA]

  • The Exotic Warehouse merchant is now traveling and roaming the overworld! 
  • Implemented the missing third boss of the Dead Frontier, the Exo-Beetle.
  • The obelisk should no longer spawn near the origin (it now spawns in the west around x: -1800-ish.)
  • Likewise, an alternative way to get to the Dead Frontier is available. Start trading with villagers.
  • Fixed a lot of things that would crash.
  • Rebalanced and nerfed some things.
  • Deleted (most of) unused/unnecessary/really bulky elements.
  • Most things that didn't work as intended should work as intended now.
  • Tags are more consistent.
  • New armor dropped.
  • Bosses in general have been "reworked" a bit. This is related to fixing crashes and the frustration of fighting Hakas from afar.
  • Trophies have been added for two bosses under special conditions.
  • Canon mode has been updated considerably. It's still very far from finished.
  • New summoner tools added after failing to implement some QOL updates to their AI.
  • Environmental penalties are no longer enabled by default.
  • more+

v0.4.1 Coldfix

  • The white pen should no longer be leaking + the saw blueprint is now called the saw blueprint.
  • Added drops for wasps and ants.
  • Added a missing recipe.
  • "Rebalanced" the railgun.

v0.4.0 Frontier Update

  • Very small update that adds in 100+ elements. [1,407 elements in total.]
  • Actually fixed the Prima Island spawn problem. For new worlds at least.
  • Fixed (and likely added) some inconsistencies.
  • Reoptimized some thingamajiggies (armor set specials) and whatchamacallits (i genuinely don't remember)
  • Deleted test items that have served far beyond their purpose.
  • The Dead Frontier is now accessible in Survival. :) It is now [66%+] done.
  • Added more armor.
  • Added sliced cake.
  • Expanded the summoner's arsenal. Working on this was a pain in the 'arse'.
  • Added lore. And NPCs.
  • and more...

v0.3.4 The Fix that Saved M*necraft

  • Fixed Damashun possibly crashing the game.
  • Fixed Ariken environmental effects by making sure they say in Ariken.
  • Added a few new weapons.
  • Possibly fixed purified amethyst shards.
  • Added at least 150 mod elements and removed a few.
  • Added new dimension Dead Frontier. Still a massive W.I.P., so inaccessible in Survival.
  • Actually put stage progression to use.
  • Added 5 paintings.
  • Added new foods.
  • and more...

v0.3.2 Ariken Update: Hotfix

  • Removed ~2 mod elements.
  • Removed Lift and Descend Keybinds.
  • Forgot to make leaves not drop themselves.
  • Changed advancement description of an advancement.
  • Removed a couple spawn eggs.

v0.3.1 Ariken Update

  • Added ~250 mod elements
  • Added food.
  • Possibly fixed spawning on Prima Island when spawn hasn't been set with a bed yet.
  • Added new dimension Prima.
  • Added 15+ sounds.
  • Added new gamerule.
  • Rebalanced some things.
  • Added entities for Ariken.
  • Added new blocks.
  • Added new recipes and tags.
  • Some tags have been standardized a bit more.
  • PSA: Do not attempt to spawn the Alpha Construct.

v0.2.1 - Initial (stable) release

  • Added 687 mod elements.

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