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Posted by: PinguinmikeTV
File description: Lastet for 1.12.2 (Stable)
File size: 5.84 MB
Total download count (all mod files): 1907
Mod changelog:
MVS Backport V3.0/MVS Dungeon Backport V1.0:
After 2 years of waiting! The MVS Backport has a comeback (kinda) with an addon!
I also backported MVS Dungeon and created literally a new mod in a mod!
A few features that needs advancements or other has a other way to obtain/use/trigger ´cause of the limited possiblitys in this version!
Stuff Added from Updates:
1.14 - 1.14.7 (The End Update!): ~80% - 85%,
1.15 - 1.15.4 (The Nether Update!): ~45% - 55%
1.16 - 1.16.4 (The 1.21.8 and Config Update/The Command Update Chapter 2!): ~15% - 25%
1.17 - 1.17.3 (The 5th Anniversary Update!): ~20% - 30%
1.18+ (The Fusion Update!): ~75% - 80%
Advancements:
Added 10 Advancements from the Updates:
"The Mossy Collection",
"Remove it!",
"The Floor is End Stone!",
"This Item has... Wings?",
"He only wants to play!",
"Is Just Purple...",
"Supermarket Ready!",
"MVS Dungeon Backport",
"He Spawned It!",
"He Did It!"
Commands:
Added over 8 commands and fixed commands that already exist:
/overworld,
/nether,
/end,
/superblocks,
/voidworld,
/barrier,
/day,
/night
Differences from this version:
Raw Milk can you obtain with a Milk Bucket via. recipe,
It extist a "Milk" effect but a brewing recipe for potions not exist,
Jelly Berry uses a similar generation as the Sweet Berrys in the 1.14+,
Cobbled Blackstone and Cobbled basalt generates like Granite/Andesite/Diorite but only in the Nether,
Purple Netherrack generates in the Nether and Super Blocks dimension,
The Purple Wastes biome generates in the Super Blocks dimension,
The Updated Chests drops a normal Updated Chest and the Updater when used a item with Silk Touch,
The Dungeon End Stone has been added but dosn´t have a use,
The Rose Gold Ore drops it´sself cause of the pre 1.17 ore logic,
Because of ID limitations, the trigger for "Big Room" generation has been changed to "Cobbled Basalt"
Splashes:
Added:
MVS Dungeon Backport included! (In 1.20+ MVS Dungeon included!)
And all other from MVS...
Exclusive/Changed Spashes:
MVS by Pinguinmike! --> MVS Backport by Pinguinmike!
MVS is made in Germany! --> MVS Backport is made in Germany!
More Vanilla Stuff! --> More Vanilla Stuff Backport!
Try also in MVS-MVS Dungeon! --> Try also in MVS Backport-MVS Dungeon Backport!
Over 950 thinks and more! --> Over 610 thinks and more!
Since 13. June 2021! --> Since 7. July 2022!
RLCraft Compatible!
PPXI Compatible!
Bugfixes:
Many... many bugfixes due Blocks, Items and co.!
Applied over 50+ fixes to many Blocks,
Applied over 15+ fixes to Items,
Translation fixes,
And many more...
MVS Dungeon Backport:
Added 6 of 7 current "Big Rooms",
Added ~17 of ~30 "Rooms" from the original mod what a "lite" vibe has,
The Trigger for "Big Rooms" is here a bit different (see "Differences from this version"),
To enter the "Void World" Shift + Right Klick with a "Flight Staff" on a "Reinforced Dragon Block" and stand on and you enter this dimension.
The fist enter can be buggy due generation.
Also the first time when generate the dungeon, the game hangs the next around 10 - 30 Seconds (Hardware-dependent) due to the old version.
I recommonded 8GB RAM when you want to enter this dungeon!
MVS V1.18.1/MVS Dungeon V1.3.1:
Misc:
The Link from the MODID has been changed
Bugfixes:
The Fightstaff loses fast durability when damage an entity in creative mode,
The Iron Saw loses fast durability when damage an entity in creative mode,
The Room "big_room_clouds1_fixed" has the wrong glass and muss be fixed (this room was not made by me)
MVS V1.18/MVS Dungeon V1.3 (THE FUSION UPDATE!)
GUI:
Removed:
Souper:
A unused GUI in the mod files
Bugfixes:
The Super Sapling has interact without output for the player (hand swing),
The Advancement "The Floor is End Stone" is gettable in creative mode
Snapshot Changes (from V9m26a to V1.18 Pre-Release):
MVS:
Loader:
1.20.1 Forge Version has been Updated to 47.3.0 (again)
Config:
The "MVS Config" has been renamed to "MVS",
Added the "MVS Dungeon" config file!
The Config "Present" has been moved from "Debug Features" to "Mod Features"!
Blocks/Block Features:
Added:
Grass Blocks can now be composted (ported from Bedrock Stuff),
Grass Path can now be obtained with Silk Touch (ported from Bedrock Stuff and listed as "Debug Feature" in the "Other Debug Features" config!)
Edited:
The Enderflower Ore calls now ingame also "Enderflower Ore" from "Enderflower Block"!
All Super Wood variants is now only affected by an axe when trying to rightklick!
The Super Wood Sapling can now generate the super trees in more biomes via. "Biome Tags" like "is_jungle" or "is_forest"!
(and cleaned up a bit of the code for this generation)
Over 24 blocks are now affected by texture packs by default textures*:
Netherite Stair,
Netherite Slab,
Cobbled Blackstone,
Cobbled Basalt,
Dirt Stair,
Dirt Slab,
Dirt Trap,
Grass Trap,
Deepslate Stair,
Deepslate Slab,
Calcite Stair,
Calcite Slab,
Obsidian Stair,
Obsidian Slab,
Dungeon End Stone,
But a few blocks are only "kinda" affected by texture packs are listed here*:
Grass Slab,
Grass Stair,
Purple Nylium,
Magma End Stone (allmost),
Purple End Stone (allmost),
Nether Rose Gold Ore,
Ender Flower Ore,
Dragon Fragment Ore,
Bookcase,
*All texture changes has been tested with the (kinda OG) "Plastic" texture pack!
Items:
Edited:
Emerald Trident:
Is now not more a melee weapon because this cause problems in creative mode when using the Emerald Trident!
The Emerald Trident uses now stages logic from the Bow.
The Cooldown is now not more in Creative Mode!
A few Item rarity,s has been changed:
Netherald --> Uncommon
Dragon --> Rare/Epic
Rose Gold --> Uncommon
Super Sapling --> Uncommon
The Boss Block --> Uncommon
Paintings:
Edited:
The Painting "Enderdragon" has now another texture,
The Painting "Enderdragon" has been renamed to "Enderdragon Head Artwork" and the size has been set to 2x2 from 4x4,
(this saves about 1 KB)
Removed:
Mian_Happy
Advancements:
Edited:
The Advancement "Cover me in Dragon Sheds!" has been changed to "Cover me in Dragon Scales!",
The "MVS" advancement tab icon has been changed to the Mod Logo!
Spashes:
Edited:
Try also MVS Dungeon! --> Try also in MVS-MVS Dungeon!
Over 900 thinks and more! --> Over 940 thinks and more!
Other Features/co.:
Rose Gold Armor:
This Armor is now Piglin natural,
Piglins are now affected with Rose Gold equipment,
Creeper can now drop the MVS music disc,
Bees are now affected by every MVS Flower!
Added a new tooltip for the "Fight Staff",
New pause screen overlay!
Removed:
Smithing Template (Cosmetic Trim Texture)
Tags:
Added:
mvs:rose_gold_stuff (items),
(used for the "minecraft:piglin_loved" tag)
mvs:super_wood_logs (blocks/items);
mvs:stripped_super_wood_logs (blocks/items):
Current not in use, but can be used for easy taging.
Edited:
minecraft:piglin_loved (items),
minecraft:small_flowers (items/blocks);
Added the "Ender Flower" "Blue Flower" and "Brown Flower" to the tags!
minecraft:creeper_drop_music_discs (items);
Added the MVS Music disc to this tag!
minecraft:dragon_immune (blocks);
Added the Lucky Room Block to the tag!
mvs:luckydrops (items);
Added the Lucky Room Block to the tag!
mvs:seeds (items);
Added the Pitcher Pod and the Torchflower Seeds to the tag!
Removed:
mvs:etrident (used for the emerald trident but cleaned up the code a bit)
forge:Dragonstuff,
forge:Emeraldstuff,
forge:Netheraldstuff
forge:moddedfood
forge:moddedores
forge:moddedplant
forge:moddedslabs
forge:moddedstairs
forge:moddedwool
(every tag hasn´t been used until that added)
Bugfixes:
The Super Trees from the Super Sapling has been now the right position when growth,
The Axe takes damage when stripped in creative mode,
The Tooltip from the Emerald Trident was out to date,
The Flight Staff used durability with the Dragon Wings Enchantment when in creative mode,
The Emerald Trident loses very fast durability when in creative mode damage mobs,
The Dragon Helmet was Piglin natural,
The Ender Dragon Sword has the same trigger than before but not more interact with a block when rightklicking without the right enchantment,
Languarge/Translation changes in every supported languarge!
MVS Dungeon:
...is now marked as stable!
Config:
MVS Dungeon config options:
Addon Toggle:
Activates the (MVS Dungeon) addon (this blocks the normal way to the end)!
Welcome Message:
Toggles the welcome message. Sample: "MVS Dungeon V1.3 for NeoForge 1.21.1 By Pinguinmike" (message can be change in the snapshot cycle)
Bedrock Stuff Room:
Toggles the generation of the Bedrock Stuff Room!
Dimension:
Added:
Void World
Biomes:
Added:
Dungeon_Void:
Used for the "Void World" for custom generation!
Advancements:
Added:
MVS Dungeon:
Before: You installed the MVS Dungeon Mod!
Now: You entered the Void World (it´s quite dangerous here)! ,
He Spawned It!:
Spawn a MVS Dungeon (Aka. a giant Ender Dragon)! ,
He Did It! (He Completed It!):
Before: Sleep in a Bed, to leave the Void World!
Now: Sleep in a Bed, to escape the Void World!
Blocks:
Added:
Lucky Room Block:
A Lucky Block like Block for the Dungeon Rooms.
Debug:
DEBUG_Void_World_Air (used for the Void World generation),
Items:
Edited:
Flight Staff:
Has now the functions from the Dungeon Stuff!
Shift + Right Klick = Dungeon Config Check
Rightklick = Flight Ability/Spawns the Dungeon
(The Dragon Wings enchantment is on the Flight Staff in the Void World disabled! The Armor with the Flight Staff should be working anyways.)
Rooms:
10 new Rooms (1 only with Bedrock Stuff and 2 Bedrock Stuff compatible),
1 new Big Room,
Every lever for the "Lucky Room Block" in the rooms are replaced with stone buttons,
The Room "Lush_Cave1" has been lightly edited with "Mossy Deepslate".
Bugfixes:
Tinted Glass has not been replaced when a new room generated!
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