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Posted by: meher
File size: 1.34 MB
Total download count (all mod files): 122
Mod changelog:

=============================================
Changelog 0.0.1
=============================================

[NEW] Dynamic Leveling System:

    - All mobs now have levels that scale based on distance from spawn
    - Higher-level mobs have increased health damage making 
    each encounter more challenging

[NEW] Added Configuration file to control :
    - Scale distance
    - Base Level
    - Scale factor
    - Health modifier
    - Damage modifier

=============================================
Changelog 0.1.0
=============================================

    - Add BlackList Config if you dont want some mobs to get the levels
    - Option to show Display Tag or no
    - Fix lvl lvl text bug
    - Fixed a bug which cause the mobs to re-level logic every time you open relaod the world
    - Fixed a Bug which showed the mod author name as UwU

=============================================
Changelog 0.2.0
=============================================

[NEW] Mobs now scale based on dimension:
    - Overworld starts at Level 0
    - Nether starts at Level 50
    - End starts at Level 100
[NEW] Mobs now have potion effects at configurable levels
[NEW] Added new configuration options:
    - base_level_end
    - base_level_nether
    - random_effects
    - random_effects_level
    - random_effects_chance
    - strength_chance
    - speed_chance
    - resistance_chance

=============================================
Changelog 0.3.0
=============================================

[NEW] Added Protection to Mob Levels:

- Mobs now have a protection attribute that scales with their level.

[NEW] Added Speed to Mob Levels:

- Mobs gain a speed boost as their level increases, making them faster and more dangerous.

[NEW] Added NBT Tag "am_lvl" to Entities:

- A new NBT tag "am_lvl" has been added to track the level of entities.

[NEW] Extra XP Based on Level:

- Mobs now drop extra XP depending on their level, rewarding players more for tougher battles.

[NEW] Added Configuration Options:- You can now configure the following modifiers:

- `damage_modifier`: Adjust the damage output of mobs based on their level.

- `health_modifier`: Control the health scaling of mobs by level.

- `protection_modifier`: Modify the protection attribute based on mob level.

- `speed_modifier`: Set the speed increase for mobs as they level up.

- `xp_modifier`: Adjust the extra XP awarded based on the mob's level.

=============================================
Changelog 0.4.0
=============================================

[NEW] Distance Calculation Based on Z-Axis Distance is now calculated based on the Z-axis for improved accuracy.

[NEW] Added configurable options for calculating the mob scale method, to change this options only change scale_type in the configuration file

  • horizontal: using only x and z axes
  • vertical: using only y axes
  • both: use all 3 axes (default)

!! Make Sure ITS LOWER CASE !!

[BUG FIX] Reduced the mobs movements speed scale from 0.7-1 to 0.1 - 0.3 , please change the scale value in the config file to speed_modifer = 0.3 (max speed) or delete all the old configs

=============================================
Changelog 0.5.0
=============================================

[NEW] Added new block terratoirial soil block
[NEW]  Added new biome (the terratorial)
[NEW] Added 2 new valuable loot stuctures in the new biome
[NEW] Added mobs will follow a leader in the new biome 


if the leader dies they will get weaknesss effect until they find new leader
Min level of mobs in this arena is 75

=============================================
Changelog 0.5.1
=============================================

[NEW] Introduced leader_radius to allow customization of the leader search radius.
[NEW] Added base_level_territory to set the minimum level for territory biomes.
[UPDATE] Leader Spawn Rate: Adjusted the default leader spawn area to 1 leader per 30 blocks.
[UPDATE] Reduced the spawn rate of structures in territories to 1 per 15 chunks.
[BUG FIX] Resolved an issue where breaking a chest would cause unintended behavior.

 

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