Ascendant Mobs

Published by meher on
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Downloads:
50
Upvotes: 5
Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.18.x
1.19.3
1.20.1
1.21.1

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Ascendant Mobs

A revolutionary Minecraft mod that introduces a dynamic leveling system for mobs, transforming the way you experience combat and survival. Mobs in your world now grow stronger, smarter, and more dangerous as they ascend in levels, offering new challenges and rewards with every encounter.


Features


Dynamic Leveling: Mobs scale in power based on your progression, distance from spawn, and the dimension you're in, with a max level of 100.

Elemental Affinities(Soon): High-level mobs gain elemental powers like fire, ice, and lightning, adding new strategic layers to combat.

Territorial Mobs(Soon): Encounter mobs that become increasingly aggressive when you enter their territory, guarding valuable resources.

Mob Evolution : Watch as mobs evolve into more formidable forms as they level up, gaining new abilities and attributes

Achievements & Titles(Soon): Earn achievements and unique titles based on the highest-level mobs you defeat and the territories you conquer.


Supported Version


  • 1.21.1 (✅) NeoForge
  • 1.20.1(✅) Forge
  • 1.19.2 (✅) Forge

Latest Changelog here

 

External links 

Modrinth: https://modrinth.com/mod/ascendant-mobs

CF : https://www.curseforge.com/minecraft/mc-mods/ascendant-mobs


Images


CowLvl324

 

VindicatorLVL79

 


Configurations


Simply edit the file config/AscendantMobs/main_config.toml

ConfigFile


And here you can set mobs whichi wont be affected by the leveling system
edit the file config/AscendantMobs/list_config.toml


Feedback and Support


Modification files
ascendant_mobs-0.6.0-forge-1.18.2.jarUploaded on: 09/08/2024 - 15:41   File size: 1.33 MB
ascendant_mobs-0.6.0-forge-1.19.2.jarUploaded on: 09/08/2024 - 15:41   File size: 1.34 MB
ascendant_mobs-0.6.0-forge-1.20.1.jarUploaded on: 09/08/2024 - 15:41   File size: 1.34 MB
ascendant_mobs-0.6.0-neoforge-1.21.1.jarUploaded on: 09/08/2024 - 15:41   File size: 1.34 MB
Changelog

=============================================
Changelog 0.0.1
=============================================

[NEW] Dynamic Leveling System:

    - All mobs now have levels that scale based on distance from spawn
    - Higher-level mobs have increased health damage making 
    each encounter more challenging

[NEW] Added Configuration file to control :
    - Scale distance
    - Base Level
    - Scale factor
    - Health modifier
    - Damage modifier

=============================================
Changelog 0.1.0
=============================================

    - Add BlackList Config if you dont want some mobs to get the levels
    - Option to show Display Tag or no
    - Fix lvl lvl text bug
    - Fixed a bug which cause the mobs to re-level logic every time you open relaod the world
    - Fixed a Bug which showed the mod author name as UwU

=============================================
Changelog 0.2.0
=============================================

[NEW] Mobs now scale based on dimension:
    - Overworld starts at Level 0
    - Nether starts at Level 50
    - End starts at Level 100
[NEW] Mobs now have potion effects at configurable levels
[NEW] Added new configuration options:
    - base_level_end
    - base_level_nether
    - random_effects
    - random_effects_level
    - random_effects_chance
    - strength_chance
    - speed_chance
    - resistance_chance

=============================================
Changelog 0.3.0
=============================================

[NEW] Added Protection to Mob Levels:

- Mobs now have a protection attribute that scales with their level.

[NEW] Added Speed to Mob Levels:

- Mobs gain a speed boost as their level increases, making them faster and more dangerous.

[NEW] Added NBT Tag "am_lvl" to Entities:

- A new NBT tag "am_lvl" has been added to track the level of entities.

[NEW] Extra XP Based on Level:

- Mobs now drop extra XP depending on their level, rewarding players more for tougher battles.

[NEW] Added Configuration Options:- You can now configure the following modifiers:

- `damage_modifier`: Adjust the damage output of mobs based on their level.

- `health_modifier`: Control the health scaling of mobs by level.

- `protection_modifier`: Modify the protection attribute based on mob level.

- `speed_modifier`: Set the speed increase for mobs as they level up.

- `xp_modifier`: Adjust the extra XP awarded based on the mob's level.

=============================================
Changelog 0.4.0
=============================================

[NEW] Distance Calculation Based on Z-Axis Distance is now calculated based on the Z-axis for improved accuracy.

[NEW] Added configurable options for calculating the mob scale method, to change this options only change scale_type in the configuration file

  • horizontal: using only x and z axes
  • vertical: using only y axes
  • both: use all 3 axes (default)

!! Make Sure ITS LOWER CASE !!

[BUG FIX] Reduced the mobs movements speed scale from 0.7-1 to 0.1 - 0.3 , please change the scale value in the config file to speed_modifer = 0.3 (max speed) or delete all the old configs

=============================================
Changelog 0.5.0
=============================================

[NEW] Added new block terratoirial soil block
[NEW]  Added new biome (the terratorial)
[NEW] Added 2 new valuable loot stuctures in the new biome
[NEW] Added mobs will follow a leader in the new biome 


if the leader dies they will get weaknesss effect until they find new leader
Min level of mobs in this arena is 75

=============================================
Changelog 0.5.1
=============================================

[NEW] Introduced leader_radius to allow customization of the leader search radius.
[NEW] Added base_level_territory to set the minimum level for territory biomes.
[UPDATE] Leader Spawn Rate: Adjusted the default leader spawn area to 1 leader per 30 blocks.
[UPDATE] Reduced the spawn rate of structures in territories to 1 per 15 chunks.
[BUG FIX] Resolved an issue where breaking a chest would cause unintended behavior.