Kept as my own side project for almost a year, this CoD Zombies Mod has much to offer! Featuring a multitude of weapons from varying instalments, the ever-faithful mystery box, Perk-a-Cola machines, and Gobblegums to fend off the wretched hordes! This mod also introduces the round-based system into Minecraft, atop of the progressively increasing Zombie health - making for a tougher a battle the longer you play.
Features:
- x10 Perk-a-Colas
- x5 Perk-a-Cola Machines
- Pack-a-Punch
- Amm-O-Matic
- Playable Map: Nacht Der Untoten
- An Array of Guns, Melees, and Throwables
- Gobblegum Machine
- Functioning Barricades
- Mystery Box
- Randomized Perk Machine Spawns
- Custom Reload Key [R]
Note: Due to being a side project, some players may see unfinished assets (i.e., potentially not working properly on Multiplayer). To mitigate any potential unwanted side effects (zombies failing to spawn), it is recommended that players do not play the same save twice as this may cause some side effects regarding block swapping (Mystery Box) or (potentially) entities failing to load/despawn.
Fire - [Place Block]
Reload - [Reload]
Use Mystery Box/Wallbuy - [Place Block], then swap with respective weapon slot once finished rolling
For a real challenge, I recommend to try playing on Hardcore Mode!
Thank you for checking out my mod!
Requires Geckolib
V1.0.1 Changelog:
- Added Gobblegum Machine Model
- Added more PaP textures
V1.0.2 Changelog:
- Potentially fixed softlock where zombies would not spawn
- Potentially fixed Perk Machine Spawner choosing the same perk machine twice
- Added all PaP textures for all weapons
- Implemented new Gobblegum Machine into Nacht Der Untoten
- Fixed 24 Bore Long Range firing shells from its reserve
V1.0.3 Changelog:
- Powerup drops now 4x less likely to spawn
- Zombies no longer attack players when in Zombie Blood/In Plain Sight/Idle Eyes
- Gobblegum Machine limited to only 3 times per round
- Gobblegum Machine costs more per use/round: 500, 1000, 1500
V1.1.0 Changelog:
- New Gobblegum: I'm Feeling Lucky
- New Custom Gobblegum: Boundless Bullets
- Mystery Box now lets players decide whether they want to change their weapons, telling them which weapon they have rolled (press [Pick Block] holding the correct weapon type to swap)
- Fixed bug where Zombie Blood/Idle Eyes effect would remain after respawn
- Mystery Box now closes/allows players to use it again 25% faster
V1.1.1 Changelog:
- Removed infinite throwable exploit
- Added Stielhandgranate Wallbuy
- Fixed Wallbuys being destroyed by Molotov/Wraith Fire Flames
- Fixed Powerups not spawning in Peaceful Mode
- Added Stone Barricade
- Added Barricade break sounds
V1.1.2 Changelog:
- Fixed functionally infinite Browning M1919 Magazine exploit
- Added Monkey Bomb
V1.2.0 Changelog:
- New Weapons: B23R/B23R Extended Clip
- Weapons no longer need to be reloaded via Sneak+Place Block (Reload now occurs after last bullet fired)
- Added more weapons to Mystery Box: B23R, B23R Extended Clip, Silver Spoon, Golden Spork, Golden Scalpel, Golden Spork Knife
- Pack-a-Punch now checks whether the item the player's upgrading is from their Mule Kick Slot
V1.3.0 Changelog:
- Fixed PaP not giving player 30 Porter's X2 Raygun Ammo, instead of 40
- Fixed 1911 dealing 0 damage when coupled with Double Tap
- Fixed Carpenter replacing Stone Barricade with regular Barricade
- Removed Exploit allowing players to pickup a weapon before Mystery Box finished cycling
- Removed Exploit allowing players to jump out a barricade using raised block and Stamin-Up
- Reload Keybind now added (allowing players to reload regardless of weapon being empty)
- Removed Python Snub Nose from Mystery Box
- Added Mustang and Sally (BO1+BO2)
- Players now spawn with random starting pistol
V1.3.1 Changelog:
- Removed unnecessary blocks
- Fixed any potential issues with weapons
- Reduced overall file size of mod