Horizon's Robots (Early Access)

Published by Cybersaur on
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Project status
In development
License
Custom license
Modification type
Supported Minecraft versions
1.20.1

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Content

Horizon's Robots adds robots from the game Horizon Zero Dawn. The new robots will be difficult to fight and will require more strategy then normal mobs. 

Mod will Leave Early Access when there are 5 robots completed

 

Currently adds 2 Robots: the Watcher and Strider

The Watcher: A dangerous robot that can jump kick, tail whack, or fire orbs at its target. They are dangerous alone but very deadly in groups.

The Strider: They keep in herds with watchers as there lookouts. When threatened the herd stampedes away as one lone Strider stays to fight.

The Burrower: Wandering the hotter parts of the world you can encounter these energetic robots. Beware as they can burrow in the ground in middle of combat.

 

5 new items to drop from the new robots

Braided Wire: can be used instead of string in crafting for Bows, Leads and Fishing rods or combine with 2 sticks for Wire Handles which can be crafted with a copper ingot and feather for 6 arrows

Blaze Canister: A Canister of a Orange highly flammable liquid known as Blaze. When heat is applied the Blaze will combust into a flaming explosion.

Robot Lens, Primary Nerves, Hearts: Currently are just collectables or trophies

Credits and Dependencies

Sounds are from Zapsplat

Models are created from Blockbench

 

Requires

Geckolib

AAA Particles

Current Known Bugs

Burrowers can sometimes surface from burrowing above or below the ground

 

To-Do/Future Plans

More Robots

More sounds for the Robots

The Horizon Zero Dawn Element System

Weak and Armored Spots for robots

Robot Overriding (Taming) (going be added with the Scarab)

Possibly new weapons to fight the Robots with (thinking of doing as a official addon)

More functional loot items

Patchnote Meanings

(BF) = Bug Fixes
(T) = Tweaks (Number adjustments or other small adjustments)
[C] = A change in the code of a feature
[O] = optimization                                                                                                                                                                                                                       [Exp] = Experimental likely to change Feature
[New] = Minor new Feature
{REVAMP} = Major change to a already existing Feature
{NEW} = Major New Feature

Minecraft mod files
horizons_robots-0.4.0-forge-1.20.1.jar - New robot and spawning systems Uploaded on: 12/01/2025 - 01:14   File size: 575.99 KB
horizons_robots-0.4.1-forge-1.20.1.jar - Strider Stampeding Uploaded on: 12/20/2025 - 20:49   File size: 624.6 KB
horizons_robots-0.4.2-forge-1.20.1.jar - Post Christmas Patches Uploaded on: 12/26/2025 - 17:10   File size: 640.64 KB
horizons_robots-0.4.3-forge-1.20.1.jar - Pre-New Years Fixes Uploaded on: 12/30/2025 - 20:07   File size: 743.84 KB
horizons_robots-0.6.0-forge-1.20.1.jar - New Year, New Robot Uploaded on: 01/05/2026 - 15:04   File size: 766.21 KB
Changelog

0.6.0

{NEW} Robot: Burrower

[New] Hearing loss Effect

[New] Damage X attribute for Robots

[New] Spawn Weight for Robots

[New] Configs to disable the special effects of the Flashbanged and Hearingloss Effect

[Exp] Implementations of Running Animations of the Watcher and Strider

[C] Robots now have their damage values multiplied by the Damage X Attribute (Default Value = 1)

[C] Machine Sites now counts the total Spawn Weight sum of all the nearby robots increase of increasing by 1 per robot (Will have no noticeable change at the moment do to all the current robots having a Spawn Weight of 1)

[C] Strider Sites now spawn Burrowers Instead of Watchers in Savannas, Deserts, Badlands, And Jungles

Any other stuff I forgot about

0.4.3

[New] Flashbanged Effect

[C] Watchers now inflict Flashbanged instead of Blindness

[C] Damage Attribute now increases Robot attack damage

(BF) Striders no-longer kidnap watchers when stampeding away (Watchers no-longer move with a Strider Stampede)

0.4.2

[C] Made some changes to Stampede Mechanic so less non-combating strider stay behind to Idle

[C] Updated the Strider's Emissive Textures

(T) Blaze Canister now have block entity for one of the bugfixes below

[O] Changed the Robots Attacking system from a bunch of If-Then statements to a single large If-Then-Else Statement

(BF) Blaze canisters no longer eat your items when right clicked in Survival

(BF) You can no-longer ignite a already ignited Blaze Canister resulting in the Blaze Canister Blowing up Multiple times

0.4.1

Added Stampeding to Striders

Added Wire Block

Improved Blaze Canisters

Blaze no longer destroys blocks

Made Strider Sites rarer

Do to all striders not jumping in the attack you approach them, the robot cap for strider sites was increased from 6 to 12

Strider Sites spawn watchers slightly less commonly

Robots now Drop Exp

Robots can now rarely drop Enchanted Books (To Simulate Coils and Weaves) 

0.4.0

Added the Strider

Early stages of robot sites

The Blaze Canister, a fiery alternative to TNT

Disabled Head Movement Animation as it was causing issues with the robots

Changed the Watcher tail swipe attack to damage all non-robot mobs around it instead of damaging only the target if they where near

Redstone should now more commonly drop from Watchers

0.2.1

The Watcher now has ambient sounds

Braided Wire can now replace string in Crossbows

Watcher lens can now be smelted in a blast furnace for a glass pane

0.2.0

Added the Watcher and its Lens, Primary Nerve and Heart

Added Item Braided Wire and Wired Handles

Technically Added Striders, they are in a very unfinished state 

For 0.4.2 and Beyond, A new patch note system is in place.
(BF) = Bug Fixes
(T) = Tweaks (Number adjustments or other small adjustments)
[C] = A change in the code of a feature
[O] = optimization
[New] = Minor new Feature
{REVAMP} = Major change to a already existing Feature
{NEW} = Major New Feature