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Posted by: Cybersaur
File description: Bug Cleanup
File size: 1.27 MB
Total download count (all mod files): 183
Mod changelog:
0.8.1 Bug Cleanup
[New]: Sounds for the Watcher and Burrower Ranged Attacks
[New]: Creative Tab for Robots, Is a second place to find Robot Spawn eggs and Robot Site Block are moved to here instead of Operator tools.
(T) Buffed Watcher Dropkick damage from 6.6 to 6.75 (this changes the attack from a 4 shot to a 3 shot without armor)
(BF): The Flashbanged Shader no longer stays active after death
(BF): Fixed the Strider and Grazer laziness epidemic (Freshly stampeded Grazers and Striders no longer completely ignore the player when approached)
0.8.0 Driving in my cart right after an Oseram beer, Hey! that bump is shaped like a Grazer
{NEW}: Robot: The Grazer and it's Sites (If you find the Grazer sounds weird, sorry. those were only deer related sounds on Zapsplat I could find)
[New]: Sound effect for many Melee Attacks for Robots
[New]: Rodeo kick attack for Strider
[New]: Herd robots like Striders and Grazers now will stay close together and not wander apart
[New]: Recon Bots have 40% to call for reinforcements when hurt (There is no sound for this yet)
[C]: The Wither is no-longer immune to robot ranged attacks (robot ranged attacks where modified to bypass projectile immunity)
[C/O]: Weakened blaze canisters as they more easy amassed due to Grazers (This also causes less lag when exploded)
[C]: Watcher no-longer can preform tail swipe when the target is not on the ground and also loses minimum Orb attack distance when target is not grounded
(T): Robots will now by default attack the Wither (this was intended for testing the robot projectiles)
(BF): Watchers can now land their drop kicks on players again
Other things that I likely forgor about
0.6.2 Echo Flare Addition
{NEW}: Watcher and Burrower Sites
{NEW}: Tool: Echo Flare, Use to release a loud to alert players or robots to your location
(T) Decrease Damage Area Range for Burrower Tail Smash
(T) Slightly decrease Strider Charge Speed
(BF) Grazer Spawn Egg Being in Spawn Egg Tab (It was not finished)
(BF) Burrower can no longer resurface under the ground and suffocate to death
0.6.1 Burrower Improvements
[New] Echoshell item (has no current use yet)
[New] Sounds for Burrower
[Exp] Changing Running trigger from move based to current speed of the robot based
[C] Added mob battle compact for Watcher dropkick attack by making so if the watcher and its target are both colliding with another mob it counts as a hit
[C] Robots now will flee from "Monsters" in flee mode
(T) Buffed exp drops from Watchers and Burrowers from 7 to 9
(T) Altered Blaze Canister explosion fire spawn
(BF) Fixed Robots setting its target's flee nbt to true instead of its own causing it to be unable to use that move (I fear that might of been broken since 0.2.0)
(BF) Burrower dig particle now spawn where the burrower is instead of where it started burrowing
0.6.0 New Year, New Robot
{NEW} Robot: Burrower
[New] Hearing loss Effect
[New] Damage X attribute for Robots
[New] Spawn Weight for Robots
[New] Configs to disable the special effects of the Flashbanged and Hearingloss Effect
[Exp] Implementations of Running Animations of the Watcher and Strider
[C] Robots now have their damage values multiplied by the Damage X Attribute (Default Value = 1)
[C] Machine Sites now counts the total Spawn Weight sum of all the nearby robots increase of increasing by 1 per robot (Will have no noticeable change at the moment do to all the current robots having a Spawn Weight of 1)
[C] Strider Sites now spawn Burrowers Instead of Watchers in Savannas, Deserts, Badlands, And Jungles
Any other stuff I forgot about
0.4.3 Pre-new Years Fix
[New] Flashbanged Effect
[C] Watchers now inflict Flashbanged instead of Blindness
[C] Damage Attribute now increases Robot attack damage
(BF) Striders no-longer kidnap watchers when stampeding away (Watchers no-longer move with a Strider Stampede)
0.4.2 Post Christmas Patches
[C] Made some changes to Stampede Mechanic so less non-combating strider stay behind to Idle
[C] Updated the Strider's Emissive Textures
(T) Blaze Canister now have block entity for one of the bugfixes below
[O] Changed the Robots Attacking system from a bunch of If-Then statements to a single large If-Then-Else Statement
(BF) Blaze canisters no longer eat your items when right clicked in Survival
(BF) You can no-longer ignite a already ignited Blaze Canister resulting in the Blaze Canister Blowing up Multiple times
0.4.1 Stampede
Added Stampeding to Striders
Added Wire Block
Improved Blaze Canisters
Blaze no longer destroys blocks
Made Strider Sites rarer
Do to all striders not jumping in the attack you approach them, the robot cap for strider sites was increased from 6 to 12
Strider Sites spawn watchers slightly less commonly
Robots now Drop Exp
Robots can now rarely drop Enchanted Books (To Simulate Coils and Weaves)
0.4.0 New Robot and Spawning System
Added the Strider
Early stages of robot sites
The Blaze Canister, a fiery alternative to TNT
Disabled Head Movement Animation as it was causing issues with the robots
Changed the Watcher tail swipe attack to damage all non-robot mobs around it instead of damaging only the target if they where near
Redstone should now more commonly drop from Watchers
0.2.1
The Watcher now has ambient sounds
Braided Wire can now replace string in Crossbows
Watcher lens can now be smelted in a blast furnace for a glass pane
0.2.0 Initial alpha
Added the Watcher and its Lens, Primary Nerve and Heart
Added Item Braided Wire and Wired Handles
Technically Added Striders, they are in a very unfinished state
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