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Posted by: VEZ_2110
File description: MBE - Absolumentium 2.0.6 | NeoForge 1.21.4
File size: 267.53 KB
Total download count (all mod files): 260
Mod changelog:
2.0.6:
- The enchantments added by the mod now work on any compatible armor pieces or tools, including items from other mods. For example, you can now apply Dash and Double Jump to boots added by another mod.
- The way extra hearts are granted by the Absolumentium armor has been reworked.
Previously, each piece gave +2.5 extra hearts.
Now: Helmet: +2 hearts, Chestplate: +4 hearts, Leggings: +3 hearts, Boots: +1 heart - Storm Caller now only works when held in the main hand.
- Storm Caller can now be activated by right-clicking anywhere, instead of having to right-click on a block.
- Double Jump now activates when there's no block at Y = -0.1 below the player, instead of Y = -0.5.
This makes it more consistent when you're very close to the ground but not touching it. - Double Jump, Dash, and Storm Caller now slightly affect your hunger when used — similar to how sprint-jumping does.
It’s a small effect, but it adds up over time.
2.0.5:
- With the Absolumentium Bow, all arrow types in the game are now compatible.
Inventory priority order: Spectral Arrows > Tipped Arrows > Regular Arrows. - The Absolumentium Block and the Absolumentium Ore Block now produce a "bell" sound when placed on a note block, just like the Gold Block.
2.0.4:
- The Absolumentium Bow no longer triggers the bow-stretching animation when there are no arrows in the inventory. Previously, this animation would display the texture of the bow being pulled without an arrow. This behavior now only persists in Creative mode, where shooting without arrows is still possible.
- The arrow priority order has been changed: if you have both regular arrows and Spectral Arrows in your inventory, Spectral Arrows will now be fired first.
- The sound played when shooting with the bow has been updated. It now uses the classic arrow shooting sound from a regular Minecraft bow.
- The pitch (sound height) is now dynamic: it adjusts based on the arrow’s launch speed. This creates a more immersive sound effect, especially when shooting with high power, giving the sense of speed and force.
- Fixed a bug where the shooting sound could sometimes play twice — once on the client side and once on the server side. The sound is now handled only on the server side, preventing duplication.
- Arrows shot with the Absolumentium Bow are now correctly recognized as being fired by the player. Previously, when an entity was killed with this bow, the game didn’t associate the kill with the player, treating it as a “neutral” arrow instead. With this fix, vanilla achievements related to bows, such as "Sniper Duel", can now be unlocked properly.
- The Looting enchantment has been specifically enhanced for the Absolumentium Bow. It is now more effective on this bow than on a standard one.
2.0.3:
- The Absolumentium Bow now also works with spectral arrows.
- Major improvement in zoom smoothness with the Absolumentium Bow — previously, the zoom system was based on ticks, which capped the zoom animation at 20 FPS. It is now based on the player's FPS.
- The zoom wouldn’t activate when aiming with the Absolumentium Bow in Creative mode if there were no arrows in the inventory, even though Creative mode doesn't require arrows to shoot. This has been fixed.
- The zoom animation has been updated to make it smoother, which works perfectly with the improvement from point 2.
2.0.2:
- Villager zombies and skeletons that spawn in the mod’s structures used to appear with gear in perfect condition — now their equipment is randomly more or less damaged.
- The Absolumentium Bow now has a zoom effect when aiming; note: the zoom is slightly stronger than a normal bow’s zoom.
- A short description of the mod is now available in the Mods menu.
2.0.1:
- Adding all the mod’s enchantments to the Creative Tab
2.0.0:
BIG UPDATE: The mod will now be updated more frequently
- The entire mod has been rebuilt from scratch for version 2.0.0.
- The mod logo has been updated.
- The mod is now translated into 20 languages (17 new ones added).
- A new Absolumentium Bow has been added, with unique stats and properties.
- The advancements have been reworked — there are now 3: Where Is The Absolumentium?, Is It Magic?, ABSOLUTE BEING.
- The End Castle Dungeon structure has been redesigned and moderately expanded.
- A new structure now spawns in the End’s Small Islands biome, with 3 different variants.
- [Balance] The loot found in chests inside structures has been completely reworked.
- The Ender Zombie has been removed due to lack of interest.
- [Balance] The mobs inside the structures’ spawners have been changed — they now spawn skeletons and zombie villagers, with varying chances to appear with Absolumentium loot and totems depending on the chosen difficulty.
- [Balance] The chance of finding Absolumentium ore naturally in the End has been adjusted.
- [Balance] The drop rate for Absolumentium ore when using a Fortune pickaxe has been reduced.
- [Balance] The Absolumentium Smithing Template craft now gives 2 templates instead of 4.
- [Balance] The dash and double jump abilities are now exclusive enchantments that can only be applied to Absolumentium boots.
- Four new enchantments have been added: Double Jump, Dash, Storm Caller I–III, and Infinite Breathing.
- These new enchantments can be obtained from the enchantment table or found in structure chests.
- [Balance] The double jump height has been reduced from 4 blocks to 2.5 blocks (it can be used to avoid fall damage when jumping in place).
- [Balance] The fire immunity granted by wearing the full Absolumentium armor set has been removed.
- [Bug fix] The double jump now cancels fall damage more reliably when used at the last moment.
- [Bug fix] The double jump now always provides the same jump strength, regardless of when you activate it.
1.1.0:
- Added head movement to Ender Zombies, similar to all other mobs (previously, they did not move their heads and remained upright).
- Ender Zombies no longer swim in water; they sink and transform into drowned zombies if submerged for too long (similar to regular zombies).
- Fixed the achievement "The Absolute Being." Previously, you had to obtain the full armor set and sword to unlock the achievement, but you could unlock it by having each of the five items once. Now, you need to have all the items at the same time, and the armor must be fully equipped.
- Ender Zombies now have glowing eyes (like Endermen, with shaders making the effect as striking as Endermen’s eyes).
- Absolumentium ore, when mined with Silk Touch, can now be smelted in furnaces and blast furnaces.
- Fixed a bug where tutorial books wouldn’t spawn in version 1.20.6 of the mod (these books spawn when you first enter the world and act as a guide for the mod).
- The mod, previously translated into English and French, is now also translated into Spanish.
- Two new achievements are now available.
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