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Posted by: kakreth
File size: 11.73 MB
Total download count (all mod files): 21
Mod changelog:
0.16 change log
Fixed Custom Mob Spawning
Fixed Hunter/Ranger healing portion of ability 1 not checking for cd before applying
Lesser Lich world skeleton death counter no longer goes up when skeletons die within 128 blocks of a lesser lich
Added Spell Targeting System + indicator (known visual bug with indicator when looking at target through an ineligible entity, spells still function properly though)
-Red indicator requires a target for spell to resolve
-Blue indicator will always resolve at indicator if sufficient mana
-Yellow indicator will resolve at target if found or on self if no target found
Added Mana functionality
Preacher and Druid spells adjusted to use new targeting system and mana
Wizard Class Beta Added
Customisable spell loadout with 4 slots each with unique spells to choose from (sounds and particles are not fully finished, balance may be off)
Added Attributes that effect spells:
-Magic Power increases potency and length of spells
-Arcane Haste reduces cooldown of spells
-Mana Regen increases mana regeneration rate
-Max Mana increases maximum mana
Added mana potions and brewing items/ingredients
Added Mage Cloth and Mage Robes that provide the wizard with the previously mentioned attributes
Added enchants for mage robes that further enchance these attributes
Arcane Power Max level III - increases magic power stat
Arcane Haste Max level III - increases arcane haste stat
Arcane Rejuvenation Max level V - increases maga regen stat
Arcane Potential Max level V - increases max mana stat
Arcane Channelling Potion effect - Gives 2 magic power, 1 arcane haste and 20 max mana per level
Added 2 new staves + functionality to existing staves as spell focusses
Emerald staff - Arcane Channelling I
Enhanced Emerald Staff and Wand of Thunder - Arcane Channelling II
Wand of Blaze - Arcane Channelling III
Wand of Storms - Arcane Channelling IV
Damage Resistances adjusted to accommodate negative values (increases damage of that type)
Melee Bonus Damage attribute added - increases the damage of any on hit melee effect (e.g. iron forge rapier bonus damage strike, defender bonus damage, thunder touch potion effect etc)
Vital Strike potion effect adjusted to give melee bonus damage increase for 1 attack
Stat Page GUI with class ability descriptions and item pages
Full enchantment pages and wizard related stuff is NYI
Known Issues/Bugs: Spell target indicator visual bug, Bull Hide Quiver not auto refilling in inventory
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