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Posted by: Jim The Fish
File size: 18.8 MB
Total download count (all mod files): 234
Mod changelog:

V1.0.1 Changelog:

  • Added Gobblegum Machine Model
  • Added more PaP textures

 

V1.0.2 Changelog:

  • Potentially fixed softlock where zombies would not spawn
  • Potentially fixed Perk Machine Spawner choosing the same perk machine twice
  • Added all PaP textures for all weapons
  • Implemented new Gobblegum Machine into Nacht Der Untoten
  • Fixed 24 Bore Long Range firing shells from its reserve

 

V1.0.3 Changelog:

  • Powerup drops now 4x less likely to spawn
  • Zombies no longer attack players when in Zombie Blood/In Plain Sight/Idle Eyes
  • Gobblegum Machine limited to only 3 times per round
  • Gobblegum Machine costs more per use/round: 500, 1000, 1500

 

V1.1.0 Changelog:

  • New Gobblegum: I'm Feeling Lucky
  • New Custom Gobblegum: Boundless Bullets
  • Mystery Box now lets players decide whether they want to change their weapons, telling them which weapon they have rolled (press [Pick Block] holding the correct weapon type to swap)
  • Fixed bug where Zombie Blood/Idle Eyes effect would remain after respawn
  • Mystery Box now closes/allows players to use it again 25% faster

 

V1.1.1 Changelog:

  • Removed infinite throwable exploit
  • Added Stielhandgranate Wallbuy
  • Fixed Wallbuys being destroyed by Molotov/Wraith Fire Flames
  • Fixed Powerups not spawning in Peaceful Mode
  • Added Stone Barricade
  • Added Barricade break sounds

 

V1.1.2 Changelog:

  • Fixed functionally infinite Browning M1919 Magazine exploit
  • Added Monkey Bomb

 

V1.2.0 Changelog:

  • New Weapons: B23R/B23R Extended Clip
  • Weapons no longer need to be reloaded via Sneak+Place Block (Reload now occurs after last bullet fired)
  • Added more weapons to Mystery Box: B23R, B23R Extended Clip, Silver Spoon, Golden Spork, Golden Scalpel, Golden Spork Knife
  • Pack-a-Punch now checks whether the item the player's upgrading is from their Mule Kick Slot

 

V1.3.0 Changelog:

  • Fixed PaP not giving player 30 Porter's X2 Raygun Ammo, instead of 40
  • Fixed 1911 dealing 0 damage when coupled with Double Tap
  • Fixed Carpenter replacing Stone Barricade with regular Barricade
  • Removed Exploit allowing players to pickup a weapon before Mystery Box finished cycling
  • Removed Exploit allowing players to jump out a barricade using raised block and Stamin-Up
  • Reload Keybind now added (allowing players to reload regardless of weapon being empty)
  • Removed Python Snub Nose from Mystery Box
  • Added Mustang and Sally (BO1+BO2)
  • Players now spawn with random starting pistol

 

V1.3.1 Changelog:

  • Removed unnecessary blocks
  • Fixed any potential issues with weapons
  • Reduced overall file size of mod

 

V1.4.0 Changelog:

  • Added Weapon Mobility
  • Weapon Mobility affected by weapon held/shooting while sprinting (without Stamin-Up)
  • Weapons can now fire with LMB!! (Configure the chosen T key to LMB in settings to use)
  • Because of the change listed above, full auto weapons now fire at their correct speeds!!
  • Changed all weapon cooldowns, based on weapon RPM in CoD Zombies
  • Increased Zombie Spawns/Round. Max Limit at once is 24.
  • Added Mystery Box Particles when rolling
  • Powerups now have a 3% chance to spawn, rather than the previous 7% chance (and are now randomised between the 8 loaded powerups)
  • 2 new perk machines: Mule Kick, PHD Flopper
  • Explosion damage while under the effects of PHD Flopper now gives proper immunity, as opposed to resetting player health to full
  • Mystery Box closes once weapon is selected
  • Reduced certain procedure sizes (including Mystery Box code, which somehow now removes player held item when right clicked after box roll, if held item is incorrect item type, so be careful!)
  • New Weapon: M72 LAW
  • New Throwable: EMP Grenade
  • Added Explosive Weapon Blowback
  • Fixed B23R Extended Clip not being in Mystery Box roll
  • Removed Python Snub Nose from Mystery Box

 

V1.4.1 Changelog:

  • Fixed Max Ammo Giving x3 Monkey Bombs to player, regardless of slot being full or empty

 

V1.4.2 Changelog:

  • Fixed Mustang and Sally Animation
  • Slightly sped up KAP-40 Reload Animation to match sounds
  • Updated Juggernog, Speed Cola and Stamin-Up Perk Machine Models

 

V1.4.3 Changelog:

  • Added Perk Machine Sounds
  • Updated animations on M1A1 Carbine + M14
  • New Gobblegums: Round Robbin, Perkaholic, Crate Power (Right Click Crate Power once acquired to have your next acquired Mystery Box Weapon Pack-a-Punched!)

 

V1.4.4 Changelog:

  • Round Gobblegums
  • Removed OOB Exploit
  • Fixed Winter's Howl/Fury not halting zombie movement
  • Some other fixes I can't remember aha

 

V1.5.0/V1.5.1 Changelog:

  • New Map: Five
  • New Weapons: AK47, Gold AK47, AK74U, AK74U Extended Clip
  • Gobblegum Machines now have sound
  • Players can now sneak by a Perk Machine to get 100 points
  • Wallbuys Fixed
  • 5% chance to get Ray Gun from Olympia Wallbuy
  • New Quick Revive Model
  • All Weapons (Excluding 1911s) are now in the Mystery Box
  • (V1.5.1) Potential Fix for maps mostly not loading correctly on startup

 

V1.5.2 Changelog:

  • Potentially Fixed Elevator Softlock
  • Fixed Printer Blocks Disappearing on Power Activation
  • Olympia Wallbuy Now Has 5% chance to give players a Ray Gun through purchasing ammo as well

 

V1.5.3 Changelog:

  • New HUD
  • Fixed War Room Elevator Softlock
  • More Map Blocks Added

 

V1.5.4 Changelog:

  • New Gobblegums: Wonderbar!, Wall Power, Flavor Hexed
  • New Perk: Electric Cherry

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