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Posted by: Jim The Fish
File description: Latest Version
File size: 13.85 MB
Total download count (all mod files): 154
Mod changelog:
V1.0.1 Changelog:
- Added Gobblegum Machine Model
- Added more PaP textures
V1.0.2 Changelog:
- Potentially fixed softlock where zombies would not spawn
- Potentially fixed Perk Machine Spawner choosing the same perk machine twice
- Added all PaP textures for all weapons
- Implemented new Gobblegum Machine into Nacht Der Untoten
- Fixed 24 Bore Long Range firing shells from its reserve
V1.0.3 Changelog:
- Powerup drops now 4x less likely to spawn
- Zombies no longer attack players when in Zombie Blood/In Plain Sight/Idle Eyes
- Gobblegum Machine limited to only 3 times per round
- Gobblegum Machine costs more per use/round: 500, 1000, 1500
V1.1.0 Changelog:
- New Gobblegum: I'm Feeling Lucky
- New Custom Gobblegum: Boundless Bullets
- Mystery Box now lets players decide whether they want to change their weapons, telling them which weapon they have rolled (press [Pick Block] holding the correct weapon type to swap)
- Fixed bug where Zombie Blood/Idle Eyes effect would remain after respawn
- Mystery Box now closes/allows players to use it again 25% faster
V1.1.1 Changelog:
- Removed infinite throwable exploit
- Added Stielhandgranate Wallbuy
- Fixed Wallbuys being destroyed by Molotov/Wraith Fire Flames
- Fixed Powerups not spawning in Peaceful Mode
- Added Stone Barricade
- Added Barricade break sounds
V1.1.2 Changelog:
- Fixed functionally infinite Browning M1919 Magazine exploit
- Added Monkey Bomb
V1.2.0 Changelog:
- New Weapons: B23R/B23R Extended Clip
- Weapons no longer need to be reloaded via Sneak+Place Block (Reload now occurs after last bullet fired)
- Added more weapons to Mystery Box: B23R, B23R Extended Clip, Silver Spoon, Golden Spork, Golden Scalpel, Golden Spork Knife
- Pack-a-Punch now checks whether the item the player's upgrading is from their Mule Kick Slot
V1.3.0 Changelog:
- Fixed PaP not giving player 30 Porter's X2 Raygun Ammo, instead of 40
- Fixed 1911 dealing 0 damage when coupled with Double Tap
- Fixed Carpenter replacing Stone Barricade with regular Barricade
- Removed Exploit allowing players to pickup a weapon before Mystery Box finished cycling
- Removed Exploit allowing players to jump out a barricade using raised block and Stamin-Up
- Reload Keybind now added (allowing players to reload regardless of weapon being empty)
- Removed Python Snub Nose from Mystery Box
- Added Mustang and Sally (BO1+BO2)
- Players now spawn with random starting pistol
V1.3.1 Changelog:
- Removed unnecessary blocks
- Fixed any potential issues with weapons
- Reduced overall file size of mod
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