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Posted by: N3R3SH
File size: 1.41 MB
Total download count (all mod files): 54
Mod changelog:

0.2.6 changes:
- Added a potion effect called Bounce Safeguard, which makes you stop if you take fall damage while you have it. This should fix the Antigrav Bounce glitch, which led to excessive fall damage after being launched up by a Gust Charge.
  - This makes it so you don't even bounce on beds from a Gust Charge fall, but that is a small price to pay for the antigrav bounce being effectively removed.
- In making the previous change, Gust Charges somehow became more powerful, so I nerfed the amplifier of Antigravity they give you. Now they seem to be roughly as powerful as before. Other sources of Antigravity were unaffected.
- Fixed the procedures for when Algobos and Khalus die.
- Revamped the angering of Algobos upon killing a Khalu.
  - They now only get angered when untamed.
  - Optimized
- Boarlins now drop Leather using the Special Looting system.
- All Special Looting drops can now be changed or disabled in config. Furnace smelt function included.
  - Utheric Shards being given to Vexes summoned by the Rotborn is also a config option there. What is given to them depends on what is entered in plate of undergarden:utheric_shard.

0.2.7 changes:
- The Rotborn gets permanent fire resistance when under 20% health.
- The Totem of Calm Waters now works on all living entities except those tagged as #misc3llan3ous:immune_to_mind_wall
  - This new tag includes #forge:bosses and Aquamirae's Eel and Mother of Maze
- Added Aquamirae's Captain Cornelia to #forge:bosses.
- Optimized the Totem of Calm Waters procedure.
- Buffed the effectiveness of Totem of Calm Waters applying Mind Wall.
- Changed the Mind Wall particle color to match the potion effect icon.
- Reduced attack reach of the Rotborn.
- Reintroduced the Special Looting procedure and made the drops configurable in new config file: "misc3llan3ous-special-drops"
  - Removed the Gust Charges from Endermen drop and the weapon drop from Vexes.
  - Added Totem of Knowledge drop from Witches.
- Removed all entity loot tables under data/misc3llan3ous, as they are all replaced with Special Looting procedures.
- The looting bonus for plants now detects axe item type instead of the axes tag.
- Increased looting bonus for plants for detected Fortune.

0.2.8 changes:
- Slightly decreased Ghust Tear drops.
- Added a reciprocal attack against sea vipers (from LUMINOUS) to Ancient Bronze Chestplates, which also copies any Slowness on the wearer.
- Added new advancement: Acquire Wetware
  - Granted if you have Ancient Bronze Ingots in your inventory.
  - Acquire Hardware is its parent.
- Added new advancement: Wetsuit Up
  - Granted by equipping any Ancient Bronze armor.
  - Acquire Wetware is its parent.
  - It is parent to "Wait, that Easy?", "Ping Pong" and ">:( *undrowns your drowned*"
- Ancient Bronze Leggings now give you level 1 Dolphin's Grace every other tick while in water.
- Made the Ancient Bronze Armor perk procedure only trigger on server side to prevent desyncs to do with the random chances involved.
  - Did the same for procedures triggered when Ancient Bronze tools hit an entity or break a block.
- Made the Ancient Bronze Pickaxe repair itself when used on coral only under water and only when used on coral blocks.
- Changed the procedure for harvesting corals using an Ancient Bronze Pickaxe to use tags instead or block registry names.
  - Added a new tag (misc3llan3ous:abp_coral_harvesting_blacklist) to blacklist blocks from this feature. The tag only contains Block of Superkelp Paste (growing).
- Made the "of" in "Block of Superkelp Paste" and "Block of Superkelp Pellets" lower case.
- Made the "KhaluAI" and "AlgoboAI" procedures run only on server side.
- Fixed the procedure that allows Algobos to increase their max health.

0.2.9 changes:
- Fixed Algobos eating all their Seagrass at once.
- Made a dedicated procedure for eating, which Boarlins and Algobos use.
- Made the Algobo AI procedure run on server only.
- Algobos no longer automatically eat a sea pickle when hit.
- Fixed Algobos not getting angry at killers of Khalus.
- Made the Dolphin's Grace granted by Ancient Bronze Leggings ambient.
- Added Rotdust Brick and Rotglass Brick to #supplementaries:throwable_bricks item tag.
- Added test messages when arrow is nocked for me only, to investigate why bow enchantments don't work in a modpack.
  - And it doesn't work lol, no test messages.

0.2.10 changes:
- Made the above mentioned text messages appear if the weilder's username contains "N3R3SH" or "Dev" and if they are in Creative Mode.
  - This will be removed soon.

0.2.11 changes:
- Changed the Lightness, Mobility and Reassurace procedures to work with a different trigger, as the Arrow Nocked trigger did not seem to work on a multiplayer server. Hopefully this does work.
- Changed max stack size of the Wind Glove to 1
- Made a dedicated procedure for the regeneration of Ancient Bronze tools and armor.
- Made the chance of regeneration of Ancient Bronze tool and armor get higher with Unbreaking levels.
- Added curio Test Glove, equippable in the hand slot. It will be checked for in test features in procedures.
- Implemented test messages in all Special Looting procedures, which show up if you have the Test Glove.
- Fixed Special Looting not detecting Looting.
- Slightly tweaked some Special Looting drop amounts.
- Made the test messages for the bow enchantments appear for players with the Test Glove.

0.2.12 changes:
- Decreased Algobo attack range.
- Changed all death procedures to not require a sourceentity dependency, so they run even when the mob dies not as a result of damage sourced from an entity (e.g. burn to death)
  - This means Special Looting runs on such deaths now as well.
- Removed JEI recipes as they did not seem to work.
- Added JEI info for most of the Special Looting drops.

0.2.13 changes:
- Added Evoker special drops, which are Turquoise Stone and Lunar Stone (from Blue Skies).
  - Only one of the two will drop at a time.
- Changed the procedure that triggers Mobility, Lightness and Reassurance to hopefully fix a server-crashing issue in multiplayer.

0.2.14 changes:
- Reverted the previous change, as it didn't help.
- Removed a check from the specific enchantment procedures, which was not needed and probably caused the crash? Hopefully this fixes it.

0.2.15 changes:
- Now for sure, definitely, 100%, I fixed the crashing issue... For real this time.

0.2.16 changes:
- Boarlins now pathfind only to the nearest food item, rather than to all nearby food items at once.
- Fixed Boarlins eating too loudly and making too many food particles.
- Made the Eating procedure continually track the entity's position.
- Increased particle output of the Eating procedure to better match how the player eats.
- Majorly changed the positioning of the particles and sound effects of the Eating procedure.
- Added 3 dependencies for the Eating procedure:
  - sounds: String dependency that determines what sounds to play.
  - healamount: This now determines how much the eating should heal.
  - duration: Determines how long it takes to eat the item.
- Fixed Algobo eating Seagrass triggering eating on the Algobo's target instead of on the Algobo.
- Algobos can eat seagrass when killing anything now, not just undead mobs.
- Boarlins eat items tagged as misc3llan3ous:fast_foods in half the time (16 ticks).
- Increased Superkelp Paste saturation from 1 to 3 and item use duration from 10 to 16.
- Algobos now cannot eat Sea Pickles if they have the Cooldown effect.
- Made the Eating procedure not run if the entity is not alive.
- Changed the duration of Healing Aura that Algobos get from eating Sea Pickles to 50 ticks.
- Delayed the increasing of Algobos' max health.
- Fixed the Ancient Bronze Chestplate naming Zombies "Drowned"
- The Totem of Knowledge now displays its max capacity in the tooltip.
- Changed the entity tag "misc3llan3ous:immune_to_mind_wall" to "misc3llan3ous:immune_to_tocw"
- Added Special Looting entry where Sand Crabs (from LUMINOUS: BEASTS or LUMINOUS: OVERWORLD) can drop a Chull Egg (from Chulls)

0.2.17 changes:
- Added #d3t:rocklife to #misc3llan3ous:immune_to_bioweapons.
- Added tag #misc3llan3ous:kelpfish for possible use later.
- Lowered default value of misc3GustChargeLifetime from 1200 to 800.
- Added new potion effect to be granted by my side mod's (MISC3LANDS) armor pieces, which checks whether you are wearing those armor pieces and for each enchant level on each one of them, it slightly raises your max health.
  - Works only if combined enchant levels are at least 5.
  - Calculation for max health increase is ((EnchantsLevel * 0.2) ^ 1.2)
- Thorns damage no longer triggers the mod's damage enchantments.
- Thorns damage causes MORE thorns damage (technically "extra thorns" damage) when done by Baa Steel armor with Thorns on it.

0.2.18 changes:
- Changed the tick event and expiration event of the BS Armor Equipped effect to use a command to give the attribute, to hopefully fix a crashing issue.
- Redemption now checks for misc3llan3ous:disease instead of d3t:disease (it will now include Endermen, because in MISC3 canon, Endermen are diseased).
- Golden Boarlin Swords give Luck again (this helps with Special Looting drops).
- Decreased the drop chanc of Chull Eggs from Sand Crabs.
- "Hangable" entities are vortex resistant even if not in the tag.
- In the Boarlin death procedure, changed the check for charged creeper to not use a command anymore.
- Gust Blasts now compile a list of entity UUIDs for anything they make invulnerable and then use that list to determine what to take invulnerability from again after the explosion.
- Gust Charges now check if they are in ANY fluid.
- Rupture works on all skeletons even if untagged in d3t.
- Redemption works on all zombies and skeletons even if untagged in d3t. Also works on anything tagged as minecraft:zombies, even though that vanilla tag is more recent than 1.20.1
- Increased range of Herbicide AoE damage.

0.2.19 changes:
- Optimized flying tick procedure of the healing clump and made it check for diseased mobs rather than individual rotspawn (wth was I doing lol).
- Made the max health increase of Baa Steel Armor actually work, using attributes directly, not commands.
- Fixed the increased thorns damage you put out if you have Baa Steel armor with Thorns on it.
- Baa Steel Armor now also gives you Slight Speed at an amplifier equal to `2 * the combined levels of Unbreaking` on all pieces.
- Baa Steel Armor gives you Antigravity at an amplifier equal to `19 + (combined levels of any Protection enchants ^ 0.777)` on all pieces, rounded down.
- The Ancient Bronze Trident now checks for sneaking instead of shift being held.
- Made the Boarlin tick procedure run only if the Boarlin is alive.
- Made Boarlins animal type.
- Added new item: Corrupted Heart of the Void.
- Untamed Boarlins now pick up Corrupted Hearts of the Void, even if they have food (if so, they will throw away the food).
  - After 50 ticks of holding the Corrupted Heart, the Corrupted Heart is consumed and they produce XP orbs and get tamed by the nearest player in 16x16x16 area.
- Tamed Boarlins can be right-clicked by their owner to toggle between following, staying still and wandering.
- Removed test message that was triggered by the Ancient Bronze Chestplate turning a Drowned into a Zombie.
- Made the Boarlin spawn procedure run only on server side.
- Changed the Boarlin Head block to only use the head part of the texture.
- Boarlins now use Piglin sounds.
- Boarlins now call for help when attacked.
- Boarlins are now animal type.
- Added Zombified Boarlins
  - They are undead, monster type.
  - They have simpler AI and don't pick up items.
  - They drop leather at higher amounts than leather from Boarlins and they drop Corrupted Hearts of the Void more commonly than Boarlins drop HotV.
  - Boarlins are afraid of them.
  - They come with a new mob head.
  - Their heads drop more commonly.
- When a Boarlin spawns, it has a 1 in 50 chance to turn into a Zombified Boarlin and then a 1 in 15 chance on top of that if it is in the Nether.

0.3.0 changes:
- Totems of Knowledge will no longer leech off a fraction of an XP point when that is all that the player has left. This previously added a whole XP point to the ToK.
- Added JEI info for Corrupted Heart of the Void.
- Fixed typo in JEI info for Heart of the Void.
- Made a new Advancement called MISC3LLAN3OUS, which serves as the root for all the mod's other advancements.
- Taming a kelpfish now gives advancement Best Friends Forever.
- Removed almost everything to do with Spellslinger Steel, as it will be replaced by Baa Steel in my side project MISC3LANDS.
- Added Ghust Spawn Egg to the MISC3LLAN3OUS creative tab.
- Removed all the Extra Arrows (which didn't work)
- Removed Bent Spoon Spawn Egg from Spawn Eggs creative tab.
- Removed the Pocket Mobs Icon, as I decided not to pursue that feature.
- Adjusted some localization entries.
- Updated Czech localization.
- Changed Herbicide to use a new damage type: Plant Poison.
- Reduced the speed of the smoke particles emitted by Herbicide's AoE.
- In Special Looting, if the entity is the same as killer (meaning the kill wasn't attributed to anyone) and it dies to Plant Poison, if it uses the Plants looting bonus, that bonus is vastly increased.
- Removed items from all creative tabs except the MISC3LLAN3OUS one and reordered items in that one.
- Enabled Curios' Superstitious Hat to raise loot power in Special Looting.

0.3.1 changes:
- Minor change to how Superstitious Hat gives loot power in Special Looting.
- Burning is now much more detrimental to loot power of Plant mobs.
- Zombie Boarlins are now much less likely to spawn with good gear.
- Boarlins can now only pick up one item in a tick.
- Taming a Boarlin now also gives the Best Friends Forever advancement.
- Enabled wandering around for Zombified Boarlins (they checked for a value that they do not have, which was preventing this behavior).
- Zombified Boarlins with Weakness will now pick up Golden Apples, then eat them and shart shaking, eventually getting cured in 3-5 minutes.
  - Once unzombified, they get tamed by the nearest player in an area up to 16 blocks away. This is the second way of getting a tamed Boarlin, with two differences: They get max HP increased by 8 points, but you do not get the My Condolences advancement this way.
- The max health boost given by Baa Steel armor is now rounded up.
- The Boarlin spawn condition now checks whether the block below is in a new tag - #misc3llan3ous:spawn_blacklist, which includes the leaves tag and the wart blocks tag.
- Added a new potion effect: Rations
  - It slowly supplies the player with saturation.
- Added new food: Superkelp Fried Chicken
  - Its values are 9 hunger and 9 saturation.
  - It also gives Rations at level 2 and duration 622 ticks.
  - It only stacks to 16.
  - Craftable with Cooked Chicken, Bread and Superkelp Paste.
- Removed recipes for Spellslinger Steel items.
- Made the Wind Glove craftable with one Diamond, one Ghust Tentacle, two Lapis and five Leather.

0.3.2 changes:
- Adjusted Superkelp Fried Chicken's saturation value.
- Fixed Wind Glove recipe.
- Baa Steel armor gives 2 ticks of Slight Speed and Antigravity instead of 1.
  - It also removes the effects first, meaning it should update properly when a piece is taken off.
- Removed many unused textures.
- Slightly increased how much Antigravity Baa Steel armor enchanted with Protection (any) gives you.
- Added missing damage type jsons.

0.3.3 changes:
- Made Insecticide not scale with difficulty.
- Made Plant Poison cause burning souds.
- Fixed the effect description of BS Armor Equipped.
- Holding any Boarlin Sword now makes it so if your current health excedes your max health, your current health will be reduced to your max health. This is needed to fix a glitch with Baa Steel armor, where it leaves you with increased current health after taking it off, leading to supercharged Boarlin Sword performance (e.g. levitation while sneaking with a Diamond BS)
- Removed Spellslinger Steel Block loot table.
- Removed Spellsling Steel Block and tools from tag entries.

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